108,162 Commits over 3,867 Days - 1.17cph!
tweaked bone knife vm anims
updated smokestack just need to lod and add foliage.
Pie menu placeholder sounds
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Fixed the bad ambient light and smog.
Some placeholder building component icons
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Merged pie menu branch into construction2
Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu
idle / holster / deploy animations for the view model fishing rod
tweaked bolt rifle vm deploy anim
Added mesh position offset to grass system
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added tool cupboard
Added player flags
view model fishing rod rigged up and testing some animations.
Tree colour tweaks, to match the grass better.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
New block socket
Made it so sockets can be set as rotatable
Raised floors/foundations 5cm
Backing up before I wreck shit.
Building component level transitions
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
improved rock player idle
Building system revamp checkin
Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
Unduck if pressing jump while ducked
Should fix EAC errors when more than 256 players on a server
Fixed not loading entity parents from saves (fixes missing locks on load)
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
OmniSharp-induced code cleanup (even found one bug, yay!)