108,162 Commits over 3,867 Days - 1.17cph!
More files being backed up for the upcoming forest overhaul.
Wolves and bears now made of flesh instead of stone.
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Removing because doesn't exist?
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
Fixed missing terrain textures
Potential NRE in effect sending
Backing up a truckload of tree files.
made some tweaks to the 1st person spear animations
Fix being able to no-collide with walls by hitting them with the hammer :S
added a more natural idle animation for the melee
added a "Gesture_fullBody" to the mecanim
Fixed atlas shader texture popping bug on nv650M/windows
Updated custom standard/universal shaders to latest universal core cginc
Updating pvt shader to standard/universal
Made splats set by terrain modifiers have chamfered corners
Removed some legacy code from the terrain generator
re-added drink to mechanim gestures layer
removed mechanim flinch transitions
re-added player gestures to mechanim & deleted unrequired params
Completely disabled PVT to fall back to the texture atlas terrain shader
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
Made lock code spawnable with existing items (temporary)
Updated scene2prefab, phrases
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst)
Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
Added DontBecomeSolidWithPlayerInside
Fixed exception when loading old save
changed clips for player gesture anims
Made tree colliders convex or converted to capsules (perf, memory)
Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator
Fixed defaulting to shitty quality
Fixed not being able to hit trees
Fixed network compression size threshold on broadcast
Quick fix for stuff trees etc notspawning on servers
Fixed naked player normal map glitch.
adjusted positioning of the 1st person eating animations
Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
Fixed compile error
Throw exception on compile error
Added player looting anim & set up clips
1st person eating animations
Small menu fix, and removing temp tree files.
Merging tree-sync-experiment to main
Added network compression
Fixed TerrainGenerator client / server init fuckup
Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
Made terrain modifiers get applied in Awake()
Added TerrainColor and TerrainColorModifier
Refactored TerrainOverlayModifier and TerrainSplatModifier