reporust_rebootcancel

121,143 Commits over 4,018 Days - 1.26cph!

9 Years Ago
tweaks
9 Years Ago
Convex hulls models for prevent building volumes Setup & prefab update
9 Years Ago
Cave jumping puzzles prefabs Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
9 Years Ago
Coarse slope blur all channels for now
9 Years Ago
Fixed Rust/SeparableBlur
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
progress backup
9 Years Ago
Network++
9 Years Ago
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9 Years Ago
random junk
9 Years Ago
more ivy models building allowed guide models and prefabs
9 Years Ago
progress backup
9 Years Ago
progress backup
9 Years Ago
progress backup
9 Years Ago
Workaround for ssao/blur shader opengl compilation error
9 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
9 Years Ago
Merge from dungeone, broken up lighthouse railing
9 Years Ago
Fix for near/viewmodel ssao color bleeding
9 Years Ago
protocol++
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed water system perf on riverless maps
9 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
9 Years Ago
progress backup
9 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
9 Years Ago
Added missing lighthouse files and incremented network++
9 Years Ago
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
9 Years Ago
Quick optimization for OBB.Contains
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
SSAO texture format error to warning
9 Years Ago
Fixed server ssao texture format error; now detecting null device
9 Years Ago
glow_worms models
9 Years Ago
progress backup
9 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
9 Years Ago
Added foliage displacement trails to players
9 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
9 Years Ago
Logging for RUST-1174
9 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
9 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
9 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
9 Years Ago
Merged foliage shader fix
9 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
9 Years Ago
network++
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
Ore veins WIP textures and decal prefabs (gold and uranium) Glow worms textures and test models Adding cave dressing scene
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
RustBuilder
9 Years Ago
Holding a hammer also enables the building blocked message
9 Years Ago
Building blocked message is only shown when in building mode
9 Years Ago
Attempt to fix gbuffer channel interference in decal shader