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114,800 Commits over 3,959 Days - 1.21cph!

10 Years Ago
updated hitbox damage scales
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
adjusted some viewmodels to have snappier aiming adjusted some muzzleflashes to not occlude targets
10 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
10 Years Ago
hit notification sound
10 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
10 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
10 Years Ago
Fixed protocol mismatch messages being reversed
10 Years Ago
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10 Years Ago
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10 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
10 Years Ago
Reduced rain probability some more Network++
10 Years Ago
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10 Years Ago
Adding normal map for the previous atlas
10 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
10 Years Ago
Tweaks to the retaining walls terrain blend material
10 Years Ago
Moved all our barricades to the prop atlas texture
10 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
10 Years Ago
Testing a rubberbanding theory
10 Years Ago
Balaclava model, mats, blah blah blah
10 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
10 Years Ago
Fixed player skeleton gizmos
10 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
10 Years Ago
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
10 Years Ago
Fixed player teleport bug/exploit
10 Years Ago
merge from main
10 Years Ago
Fixed uv set selection in blend layer shaders Fixed compilation error in internal-deferredreflections Updated vertex lighting code in BillboardLight with latest spotlight code
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
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10 Years Ago
finally fixed the bug where the player's head would deform and look super ugly.
10 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
10 Years Ago
Server save optimization test
10 Years Ago
Fixed an issue with the wood compound wall missing collision links
10 Years Ago
Fixed lastPositionValue being uninitialized on a freshly spawned player
10 Years Ago
▋▇▍▆█▌▋▆ ▌▊▍▅▊█ ▄▄▊▅▊▄▊▌▅ ▊▇▋▍▌▅ ▉ ▌▍▆▊▆▌▉▄ ▌▌▆▆▅▄ ▍█▊▅▋▉▋▇ ▋▆▊▍ ▅▇▌▊▌▍ ▄▇ ▌▄▍▍▆▆ (█▊▆▌▌█▋ ▅▊▍▄▌ ▅▉ ▋▉▅▍▄▇ ▊▆ ▅▅▍▆▅▋ ▆ ▌█▊▍█▄ ▅▄▍█▅▅▄▊) ! ▍▉▄▌▉▉▆▍ ▍▍▌▉▆▉ ▄▌▊▇▄▌▋██ ▌▊█▊▉▅ ▉ ▌▆▊▊▆▊▌█ ▊▅▄▍▉▋▄ ▌▌▉▍▅▌ ▌▅ ▅▌█▅▆▅▄▌▋ ▋▇▄▊▍ ▉
10 Years Ago
CHanged the high wall wood type LODs over to the atlas texture
10 Years Ago
merge from large deployables
10 Years Ago
merge from main
10 Years Ago
Dressed the large deployables foundations
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
Server keeps 4 backups of the identity folder with increasing time intervals
10 Years Ago
fixed hat.beenie short name
10 Years Ago
Fixed steam inventory schema not using the skins to generate
10 Years Ago
Fixed google analytics spam
10 Years Ago
Switched cover lods to the atlas material
10 Years Ago
Adding whitebox models and prefab skin for the compound wall Gate
10 Years Ago
Server backup timespan calculation fix