reporust_rebootcancel

108,150 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
10 Years Ago
Fixed wrong index on string.Format
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
More coherent logging - to try to trap the crash on osx issue
10 Years Ago
Fixed water
10 Years Ago
Fixed standard/universal terrain shader compilation issues across several platforms First viable and seamless version of terrain atlas shader Renamed atlas textures for consistency PVT parallax distortion now also affects overlays
10 Years Ago
Don't print packet errors from unconnected connections
10 Years Ago
Some serialization oddies fixed Removed water from MenuBackground (seems to fix corruption bullshit) Made menu music streaming (instead of in memory)
10 Years Ago
Made menu terrain non static to hopefully prevent Enlighten from crashing
10 Years Ago
Made server builds more resiliant against failures
10 Years Ago
Fixed ContextMenuUI/ItemCommand.Run NRE
10 Years Ago
Changed [AmplifyColor] errors to warnings Fixed NRE in server.Kick
10 Years Ago
3rd person bandage animations
10 Years Ago
Menu Background is now a scene instead of a scene2prefab EAC is less verbose Fixed EAC not de-registering shared accounts properly
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
10 Years Ago
Changed some ifdefs to diagnose the corruption issues
10 Years Ago
Updated EAC Server dll
10 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
10 Years Ago
Patched water shader to handle foam somewhat decently at night
10 Years Ago
Fixed terrain collision not resetting if killed inside a cave
10 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
10 Years Ago
Organized "Tools" context menu
10 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
10 Years Ago
Merged to trunk
10 Years Ago
Deleted nametag prefab
10 Years Ago
Be less verbose when being ddossed
10 Years Ago
Fixed some minor issues with AILocomotion
10 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
10 Years Ago
Missed a return;
10 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
10 Years Ago
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10 Years Ago
view model bandage done.
10 Years Ago
One last menu layout tweak.
10 Years Ago
Minor layout tweak on main-menu.html
10 Years Ago
White text on the menu logo.
10 Years Ago
Replaced the old, broken main menu background, with a new one.
10 Years Ago
Removed the obsolete TreeBillboards scene.
10 Years Ago
Scene fix.
10 Years Ago
Music and ambient sfx files.
10 Years Ago
Menu scene files, and water shore effect tweaks.
10 Years Ago
Added alternate attack for torch & updated controller
10 Years Ago
Fixed not being able to jump through windows Fixed missing material on wall upgrade/transition Fixed deploying sleeping bags half in a wall
10 Years Ago
Updated UnityEngine.dll used by plugins Fixed CommandLine.HasSwitch failing when called before initialize Moved stuff around to avoid #ifdef editor serialization warning/errors Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
10 Years Ago
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10 Years Ago
Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
10 Years Ago
Fixed forward mode in standard/universal terrain shader set