reporust_rebootcancel

121,150 Commits over 4,018 Days - 1.26cph!

9 Years Ago
misc progress/backup
9 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
9 Years Ago
Merge from ambient_light_volumes
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
9 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
9 Years Ago
merge from ambient light volumes
9 Years Ago
progress
9 Years Ago
9 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
9 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
9 Years Ago
made the SMG ironsights more precise (easier to aim)
9 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
9 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
9 Years Ago
backup
9 Years Ago
Merge from main
9 Years Ago
Fixed holes, tweaked colliders and glass
9 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
9 Years Ago
vending machine
9 Years Ago
Network++
9 Years Ago
Fixed OptimizeAnimator renderer set clear
9 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
9 Years Ago
semi auto pistol damage reduced to 40 (was 50)
9 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
9 Years Ago
Lighthouse polish and colliders
9 Years Ago
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9 Years Ago
More logging for rig bone caching
9 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
9 Years Ago
missing file
9 Years Ago
baseline sucky stuff
9 Years Ago
Fixed rig error when prefab pre process is being called twice
9 Years Ago
Server compile fix
9 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
9 Years Ago
Fixed campfire and furnace particle effects playing on spawn
9 Years Ago
Misc sound polish
9 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
9 Years Ago
old bone armor no longer drops
9 Years Ago
Server compile fix
9 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
9 Years Ago
Forgot to include two files
9 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
9 Years Ago
Fix
9 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
9 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
9 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
9 Years Ago
Enabled player mesh pooling by default on 64bit systems
9 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
9 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
9 Years Ago
Slide/jump decal textures irradiated sacs textures