121,150 Commits over 4,018 Days - 1.26cph!
Fixed spec/metallic blend layer toggles not activating keywords
Merge from ambient_light_volumes
Added first version of rust/std 4-way blend shader (RUST-1284)
Removed some more legacy shader params; cleanup
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
merge from ambient light volumes
Environment volume base implementation
Added environment volumes for underground areas
Eliminated ambient light completely when underground
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
made the SMG ironsights more precise (easier to aim)
Fixed editor-only deferred mesh decal code intefering with in-editor profiling
Nuked some editor heap allocs in terrain texturing
Fixed warnings in climate
Fixed player mesh rigging sometimes being temporarily corrupted
Added print_rigcache console command
Fixed holes, tweaked colliders and glass
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
Fixed OptimizeAnimator renderer set clear
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
semi auto pistol damage reduced to 40 (was 50)
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
Lighthouse polish and colliders
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More logging for rig bone caching
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
Fixed rig error when prefab pre process is being called twice
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
Fixed campfire and furnace particle effects playing on spawn
All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish
old bone armor no longer drops
Moved more SkinnedMultiMesh stuff to prefab preprocessing
Forgot to include two files
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
Optimized SkinnedMultiMesh GetComponentsInChildren calls
Optimized SkinnedMultiMesh LODGroup stripping
Experiment: Alternative to BroadcastMessage.OnParentDestroying
Enabled player mesh pooling by default on 64bit systems
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
Slide/jump decal textures
irradiated sacs textures