reporust_rebootcancel

108,161 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Removed old field trees from the spawn list.
10 Years Ago
Field trees are now speedtree.
10 Years Ago
Data files for 2 more Speedtree forest types.
10 Years Ago
Updated test level
10 Years Ago
Fixed jump animation being initiated twice when jumping
10 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
10 Years Ago
Updated project to Unity5b5
10 Years Ago
Another native plugin update
10 Years Ago
Updated native plugins to latest version
10 Years Ago
Set all native plugins to always be available when in-editor
10 Years Ago
Update prefab names
10 Years Ago
Altered vm rock 'hit' reaction anim
10 Years Ago
Updated hammer wm prefab (so now he actually holds a hammer)
10 Years Ago
Changed voice playback method, but it isn't working
10 Years Ago
Auto-updated texture import resolutions
10 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
10 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
10 Years Ago
Made 50 degrees the maximum walkable angle to make stairs work again
10 Years Ago
Updated view & world model rock prefabs & materials
10 Years Ago
updated rock VM textures.
10 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
10 Years Ago
SteamNative OS X bundle cleanup
10 Years Ago
Testleveltrees.unity
10 Years Ago
Small file fix.
10 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
10 Years Ago
added LOD component to the shell ejection
10 Years Ago
added shell ejections to the thompson gun
10 Years Ago
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
10 Years Ago
changed the thompson SMG muzzleflash particle system
10 Years Ago
materials/textures for new muzzleflash effect
10 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
10 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
10 Years Ago
Added server -autoupdate command line
10 Years Ago
Small change to the sun flare colour.
10 Years Ago
rigged the salvaged_icepick and completed a deploy anim
10 Years Ago
added teh strike effect to the v_hammer and v_torch attack anims.
10 Years Ago
materials and textures for all the special fx i did yesterday.
10 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
10 Years Ago
Added unarmed 'Dont shoot' player gesture anim
10 Years Ago
Updated some decor and spawn filter rules
10 Years Ago
Fixed server tracking code having a trailing space
10 Years Ago
Whitelisting IPs
10 Years Ago
Undone another one of Scott's crazy commits
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Added a slippery slope piece to the test level
10 Years Ago
More work on the character controller
10 Years Ago
More usable perf logging
10 Years Ago
Fixed compile warnings in torch anim controller