reporust_rebootcancel

108,171 Commits over 3,867 Days - 1.17cph!

10 Years Ago
updated vm hammer hit anim & added 'strike' anim event
10 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
10 Years Ago
Give items back on cancelling craft Cancel crafting on die
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed sleep inside spectator exploit
10 Years Ago
Fixed hazmat suit making the player invunerable
10 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
10 Years Ago
Fixed supply drop not dropping
10 Years Ago
Tweaked underwater fog
10 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
updated player rock attack to better match timing of viewmodel
10 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Terrain shading debug props.
10 Years Ago
adjusted the attack animation so it hits the center of screen
10 Years Ago
prefabs for the salvaged hammer and its various fx
10 Years Ago
salvaged hammer is all done;
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
10 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
10 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
10 Years Ago
Minor spawn handler tweaks
10 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
10 Years Ago
OCC (obsessive compulsive commit)
10 Years Ago
Increased water opacity Fixed underwater fog always being disabled
10 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
10 Years Ago
changed the pickaxe hit sound so it's synched better with the animation
10 Years Ago
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
10 Years Ago
mecanim behaviour script that will handle alternate animations to be played for the attack
10 Years Ago
nullified the weapon bob when the player is aiming down the sights
10 Years Ago
Biome-specific grass textures for Andre.
10 Years Ago
Upped the UVMIX a bit.
10 Years Ago
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
10 Years Ago
salvaged axe prefab; tweaked various settings on some other view model prefabs
10 Years Ago
special fx events for the salvaged_axe
10 Years Ago
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
10 Years Ago
vm melee hit anim updates
10 Years Ago
Added hazmat suit parts
10 Years Ago
Added mesh colliders to hazmat suit parts
10 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
10 Years Ago
BuildingTest scene
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
10 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
10 Years Ago
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
10 Years Ago
Adding a bunch of primitive meshes - for placeholding, prototyping
10 Years Ago
Made grass dithering add more position and color noise in transitional areas