reporust_rebootcancel

108,210 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
10 Years Ago
Updating properties on models so materials don't get re-created on import
10 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
10 Years Ago
Fixed some broken materials
10 Years Ago
Updated terrain generator test scene
10 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
10 Years Ago
Added some missing meta files
10 Years Ago
crouchwalk/jog animations for playing holding a pistol
10 Years Ago
Fixed billboards being massive (they're still broken though)
10 Years Ago
More fighting with CoherentUINet.dll
10 Years Ago
Re-compiled plugins with new UnityEngine.dll
10 Years Ago
Fixed some pink materials.
10 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
10 Years Ago
Removed shadow softener until it's updated for Unity 5 support
10 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
10 Years Ago
Fixed 32bit windows build not copying coherent libraries properly Removed some unneeded server debug output
10 Years Ago
Fixing CoherentUINet.dll complete fuckabout
10 Years Ago
Changed render-path to new deferred
10 Years Ago
Disabled motion blur properly, in effects convars
10 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5
10 Years Ago
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
10 Years Ago
64bit Steam DLL for playing in the editor
10 Years Ago
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
10 Years Ago
Coherent 64bit dll fix
10 Years Ago
Imported into Unity 5
10 Years Ago
Saving a colder TOD xml for the upcoming multi-biome support.
10 Years Ago
Suddenly the TestLevel coast is a bit chilly.
10 Years Ago
crouchwalk/jog aninations for the player + pistol;
10 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
10 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
10 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
10 Years Ago
Fixed menu not showing up
10 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
10 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
10 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
10 Years Ago
Changed how SpawnFilter deals with carved terrain
10 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
10 Years Ago
Time of Day update to 2.1.1 prerelease 5
10 Years Ago
Removed debug output
10 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
10 Years Ago
Test level scene update
10 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
10 Years Ago
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
10 Years Ago
Updated all scripts to Unity 5
10 Years Ago
Print position when deleting entity because of invalid position
10 Years Ago
Can now build walls on walls
10 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
10 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
10 Years Ago
Fixed unity5 compatibility issues in amplify color and motion
10 Years Ago
Adding culling/LODing to floor/foundation/wall