128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Forgot to include the LODs for the ribs yesterday. Duh!
                
                
                
                
             
         
        
            
            
            
                
                Reverted Content to main.
                
                
                
                
             
         
        
            
            
            
                
                added a running attack for the bear.
                
                
                
                
             
         
        
            
            
            
                
                * Animals now trot and gallop instead of run.
* Animal attack range is now calculated as the space between the two colliders.
* Animals now deal extra damage to each other.
* Wolves now gallop closer to their real life speed.
                
                
                
                
             
         
        
            
            
            
                
                Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
                
                
                
                
             
         
        
            
            
            
                
                Fixed outdated RustNative
                
                
                
                
             
         
        
            
            
            
                
                Locomotion now handles destroyed move targets gracefully.
                
                
                
                
             
         
        
            
            
            
                
                Animals now avoid water using TerrainMeta.Math.
                
                
                
                
             
         
        
            
            
            
                
                Added protection system and multiple damagetypes per hitinfo
                
                
                
                
             
         
        
        
            
            
            
                
                baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
                
                
                
                
             
         
        
        
        
            
            
            
                
                On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy
Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
                
                
                
                
             
         
        
            
            
            
                
                Cleaner way to turn maincamera off during loading
                
                
                
                
             
         
        
            
            
            
                
                Calories and hydration may now be configured with a lost per day value.
                
                
                
                
             
         
        
            
            
            
                
                added another running attack for the bear; 
added a random variable so the standing attacks will choose from 3 different attack animations
                
                
                
                
             
         
        
            
            
            
                
                Fixed building gibs
Improved network update queue with different channels
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                Copied scripts from animal-survival.
                
                
                
                
             
         
        
            
            
            
                
                Copied item resources from animal-survival.
                
                
                
                
             
         
        
            
            
            
                
                Copied Behave-Rust from animal-survival.
                
                
                
                
             
         
        
        
            
            
            
                
                Copied prefab resources from animal-survival.
                
                
                
                
             
         
        
            
            
            
                
                Removed unused animal controllers.
                
                
                
                
             
         
        
            
            
            
                
                Optimized deep water checks.
                
                
                
                
             
         
        
        
            
            
            
                
                Adding raw and cooked rabbit models, textures, and prefabs
                
                
                
                
             
         
        
            
            
            
                
                DangerInfo classes are now more generic.
                
                
                
                
             
         
        
            
            
            
                
                Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked danger info changes.
                
                
                
                
             
         
        
            
            
            
                
                Animals now avoid running up steep slopes.
                
                
                
                
             
         
        
        
            
            
            
                
                Moved some else comments.
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Enabled water reflections (toggle via F2 menu)
                
                
                
                
             
         
        
            
            
            
                
                merge from weaponrefactor
                
                
                
                
             
         
        
            
            
            
                
                Animals now only check for deep water and slopes every few ticks.
                
                
                
                
             
         
        
            
            
            
                
                Animals now align themselves with the terrain.
                
                
                
                
             
         
        
            
            
            
                
                added a running attack for the boar
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when shooting terrain
Player "use" trace now uses GameTrace - (more accurate)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum log on terrain generation (debug)
                
                
                
                
             
         
        
        
            
            
            
                
                Log detailed terrain checksums after all generation is complete (debug)
                
                
                
                
             
         
        
        
            
            
            
                
                Weapons are framerate independant again
                
                
                
                
             
         
        
            
            
            
                
                Globally extraced min and max noise seed values to TerrainNoise
                
                
                
                
             
         
        
            
            
            
                
                Removed unused / broken gizmos
                
                
                
                
             
         
        
            
            
            
                
                Stability system is more stable