108,210 Commits over 3,867 Days - 1.17cph!
Recompiled plugins with working UnityEngine.dll (!)
Updating properties on models so materials don't get re-created on import
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Fixed some broken materials
Updated terrain generator test scene
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Added some missing meta files
crouchwalk/jog animations for playing holding a pistol
Fixed billboards being massive (they're still broken though)
More fighting with CoherentUINet.dll
Re-compiled plugins with new UnityEngine.dll
Fixed some pink materials.
Fixed warnings in TerrainSkin and beautified its code a little
Removed shadow softener until it's updated for Unity 5 support
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Fixing CoherentUINet.dll complete fuckabout
Changed render-path to new deferred
Disabled motion blur properly, in effects convars
Player materials
Disabled Amplify Motion until D can fix it for U5
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
64bit Steam DLL for playing in the editor
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
Saving a colder TOD xml for the upcoming multi-biome support.
Suddenly the TestLevel coast is a bit chilly.
crouchwalk/jog aninations for the player + pistol;
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Switched OS X build to 64bit in preparation of Unity 5
Fixed menu not showing up
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Made water always render before any other transparent objects since sorting doesn't work with it
Changed how SpawnFilter deals with carved terrain
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Time of Day update to 2.1.1 prerelease 5
Updated :CoherentLabs from 1.8.4 to 2.3.0
Extended WaterColorUpdate to set the reflection clear color to the current fog color
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Updated all scripts to Unity 5
Print position when deleting entity because of invalid position
Can now build walls on walls
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Fixed unity5 compatibility issues in amplify color and motion
Adding culling/LODing to floor/foundation/wall