reporust_rebootcancel

108,218 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed fuckup in TransformMonitor which caused the server to stop running Fixed infinite loop when dragging items into themselves
10 Years Ago
New starfield
10 Years Ago
New starfield
10 Years Ago
Merged
10 Years Ago
wolf bark and flinching animations; tweaked the howl / idle animations
10 Years Ago
commiting batch 3 of re-exported anims on new rig
10 Years Ago
Fixed campfire import scale Changed how item models are loaded (this will temp break a lot of stuff) Implemented Bill's campfire effects Added LightEx - for animating lights
10 Years Ago
More scene tweaks
10 Years Ago
Fixed players growling
10 Years Ago
Added RCon
10 Years Ago
Cave scene updates, bats.
10 Years Ago
Fixed tabs vs. spaces
10 Years Ago
Added lerp visualization Tweaked lerp, update rates
10 Years Ago
Added missing meta files
10 Years Ago
Added toggle for soft particles to custom particle shader
10 Years Ago
protocol++
10 Years Ago
Removed debug output
10 Years Ago
Can switch between players in spectate mode (jump and duck) Fixed server error when players die
10 Years Ago
Steam Client -> clientside only
10 Years Ago
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
10 Years Ago
Lots of random scene stuff.
10 Years Ago
Tundra beach scene progress
10 Years Ago
Scene tweaks
10 Years Ago
added some new wolf animations; tweaked the walk animations.
10 Years Ago
Fade out water fog volume if far away from water
10 Years Ago
Fixed item inv not stacking different items properly
10 Years Ago
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
10 Years Ago
Commiting batch 2 of re-exported anims on new rig.
10 Years Ago
ContextMenuUI fix
10 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
10 Years Ago
Removed specularity from AI test scene grass
10 Years Ago
Let's give AstarPathfindingProject a try
10 Years Ago
Merge from main again (context menu class update)
10 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
10 Years Ago
Merge from main again (version class update)
10 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
10 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
10 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
10 Years Ago
Added min and max cluster size to spawn handler
10 Years Ago
Craft notifications Craft cancelling Craft progress
10 Years Ago
Time of Day update to 2.1.0 prerelease 3
10 Years Ago
Merge from main
10 Years Ago
Phrase updates
10 Years Ago
Sort by craftablility Craft on click
10 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint
10 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
10 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
10 Years Ago
More water fuckery
10 Years Ago
Tweaked terrain material UV mixing parameters
10 Years Ago
Fixed terrain generator test scene not loading (whoops)