128,924 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Reduced AIHandler time out.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug with DropToGroundLookAt 
Added LootContainer
Refactored code for radial spawners
 
                
                
                
                
                
             
         
        
            
            
            
                
                added an animations for the player bandaging his arm (1st and 3rd person)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved native noise failure detection
Added safemode argument (boolean)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more details to the managed noise fallback exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unsafe keyword from noise fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decision.State now works with AITarget.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Spawn bright clutter rocks around bright decor rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with the footsteps not playing when moving diagonally.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ContextMap no longer produces NaN when given a vertical Vector.
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at a more centralized sound system
Move rock sounds to new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI danger steering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated radtowns to use new loot system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                New normal map for the new terrain dirt.
 
                
                
                
                
                
             
         
        
            
            
            
                
                bugfix for disabling save on genericspawned items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more native noise backend logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finalized 3 new ground textures.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server compilation (EffectRecycle)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Log noise fallback message if in safe mode as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked commit #5023 to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Much better normal and heightmap for terrain_dirt. Aka stones.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quickfixed forest normal and heightmap.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved tundra normal and heightmap.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed cave exploit that would allow to get inside a mountain
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder)
Fixed random scale not being applied to tree meshes that spawn via network
Increased the random scale range on all bushes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from bushes-everywhere
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                OnEnteredVisibility bug (bill)
Network CreateEntity bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made terrain map bakes store PNGs instead of Unity assets