128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                improved the 3rd person running w/ rifle animations. They look much more natural now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tried to make AISense more shallow.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted Option to a struct.
 
                
                
                
                
                
             
         
        
            
            
            
                
                AITarget once again uses a constructor.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Windows build being completely fucked
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server browser sorting, history, joining
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPCSteering.Goal is now a struct.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added terrain to all rad town prefab scenes
Updated terrain modifier generator for more control
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added dedicated lake noise
Allowed forests to spawn in lower altitude areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from radtown-prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated dirt coloring under decor rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied new dirt coloring to cave prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connection status screen, disconnect, retry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced GC allocations by NPCSteering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                GenericSpawn system for radtowns
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPCLocomotion now rejects invalid movement goals.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                checking in shotgun with material and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corrected NPCSteering profiler label.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ops, increased AISense distance interval a bit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced AIHandler time out.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug with DropToGroundLookAt 
Added LootContainer
Refactored code for radial spawners
 
                
                
                
                
                
             
         
        
            
            
            
                
                added an animations for the player bandaging his arm (1st and 3rd person)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved native noise failure detection
Added safemode argument (boolean)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more details to the managed noise fallback exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unsafe keyword from noise fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decision.State now works with AITarget.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Spawn bright clutter rocks around bright decor rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with the footsteps not playing when moving diagonally.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ContextMap no longer produces NaN when given a vertical Vector.
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at a more centralized sound system
Move rock sounds to new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI danger steering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated radtowns to use new loot system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                New normal map for the new terrain dirt.