133,792 Commits over 4,262 Days - 1.31cph!

4 Months Ago
syncvar_loading_fix -> main
4 Months Ago
Spas12 weapon anim updates
4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Rebase on /main
4 Months Ago
Remove unused compute shader from indirect instancing
4 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
4 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
4 Months Ago
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4 Months Ago
merge /main/glass_fix_resourcerefs to main
4 Months Ago
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4 Months Ago
Stop syncvar autoload only running on the client
4 Months Ago
update from main
4 Months Ago
Ensure the deferred indirect lighting active property flag gets set in builds
4 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
4 Months Ago
added updated icons for fairy lights and string bulb lights
4 Months Ago
merge from ui_mipmaps_fixes
4 Months Ago
Tagged more UI assets to use the UI mip map group
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from decor_lighting_dlc
4 Months Ago
Small y offset on the bulb string light point lights
4 Months Ago
Add info to partial paths
4 Months Ago
viewmodel chainsword update animation edits
4 Months Ago
Enabled pickup on bulb string lights
4 Months Ago
Tweaked spotlight yaw range
4 Months Ago
Removed collider from mannequin corpse
4 Months Ago
Merge Indirect Instancing
4 Months Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
4 Months Ago
Merge: from main Tests: compiles in editor, player cache unit tests
4 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
4 Months Ago
Changed chandelier protection
4 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
4 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
4 Months Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
4 Months Ago
Added farm sign to farm kiosk
4 Months Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
4 Months Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
4 Months Ago
merge from decor_lighting_dlc
4 Months Ago
merge from main
4 Months Ago
Fixed chandelier bounds issue preventing wiring
4 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
4 Months Ago
merge from buried_item_null_checks
4 Months Ago
Add null checks for buried item creation.
4 Months Ago
Anim update for sks and l96
4 Months Ago
Rebase on /main
4 Months Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
4 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
4 Months Ago
Merge from foliage_instancing
4 Months Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been