244,582 Commits over 3,898 Days - 2.61cph!
Add Editor.Menu.AddHeading( title )
Fix Games and Game Jam page not launching games
Accidentally commit these few files 😅
Main Menu Redesign (#1645)
* Imported Lewis's menu and fixed any immediate errors
* Fix Avatar Menu
* Fix Sidebar
* Fix all instances of position: absolute not having position: relative parents
* More CSS fixes
* Cleanup the Home Page
* Implemented the Featured Games list on the Home Page
* Hooked up Games page with Search and Filters
* Show default div for orgs with no image set
* Added Active Lobbies section with LobbyCards
* Added Hidden decoration, Unplayed and Updated tags
* Add PartyDeck to SocialBar
* Added Tags to the top of Games Page
https://files.facepunch.com/CarsonKompon/2024/August/10_14-10-PettyVampirebat.mp4
* Minor text adjustment
* Favourites Section is now hooked up properly
* Implemented Currently Trending and Recently Played sections
* Hooked up the Search TextEntry
* Implemented Game Jam Page
* Implemented Maps Page and renamed some razor files.
* LobbyCard now uses the GameTile as a base instead of PackageCard for consistency
* Added Org Page back (in the style of the new menu, now with Games/Maps sections)
https://files.facepunch.com/CarsonKompon/2024/August/10_17-24-ReadyArabianoryx.mp4
* Restored ability to click on a game/map to launch into it (as well as the right click menu for each)
* Don't invert logo on hover
* Fix all the BuildHash-related issues.
* Remove unused/obsolete stuff
* Fixed Header Height in Org Page
* Oops I accidentally commit some weird changed I didn't mean to make
* Remove the VROverlayPanel stuff for now since it's Obsolete
* Remove the unused pages from the sidebar navigation. Make sure bottom-align is actually aligned to bottom and not flex growing
* Clean up Game Jam page now that `contest:x` searches work
* Game Tile Favourite Heart lights up if package is favourited
* Clicking Org Profile Picture will open Org Page
* Added mouse over/click sounds to game logo. Made it link to Home page
* Tag Buttons are now in the same style as the rest of the UI
* Fix LoaderFullscreen displaying over entire screen due to `position: absolute`
Remove the VROverlayPanel stuff for now since it's Obsolete
Remove the unused pages from the sidebar navigation. Make sure bottom-align is actually aligned to bottom and not flex growing
Clean up Game Jam page now that `contest:x` searches work
Game Tile Favourite Heart lights up if package is favourited
Clicking Org Profile Picture will open Org Page
Added mouse over/click sounds to game logo. Made it link to Home page
Tag Buttons are now in the same style as the rest of the UI
Fix LoaderFullscreen displaying over entire screen due to `position: absolute`
Fix wolf overshooting destination, adapt roaming speed to how far is destination
Enable nullables
Rewrite state machines to not be GameObject based
Start work on wolf roam state
Leaderboard backup, run #
13111
Fix contest:x not working
Oops I accidentally commit some weird changed I didn't mean to make
Fix all the BuildHash-related issues.
Remove unused/obsolete stuff
Fixed Header Height in Org Page
Don't invert logo on hover
Fix selecting mesh elements when they're ontop of a gizmo like terrain
Citizen/hackweek: animgraph implementation of prototype avatar menu animations
Imported Lewis's menu and fixed any immediate errors
Fix Avatar Menu
Fix Sidebar
Fix all instances of position: absolute not having position: relative parents
More CSS fixes
Cleanup the Home Page
Implemented the Featured Games list on the Home Page
Hooked up Games page with Search and Filters
Show default div for orgs with no image set
Added Active Lobbies section with LobbyCards
Added Hidden decoration, Unplayed and Updated tags
Add PartyDeck to SocialBar
Added Tags to the top of Games Page
https://files.facepunch.com/CarsonKompon/2024/August/10_14-10-PettyVampirebat.mp4
Minor text adjustment
Favourites Section is now hooked up properly
Implemented Currently Trending and Recently Played sections
Hooked up the Search TextEntry
Implemented Game Jam Page
Implemented Maps Page and renamed some razor files.
LobbyCard now uses the GameTile as a base instead of PackageCard for consistency
Added Org Page back (in the style of the new menu, now with Games/Maps sections)
https://files.facepunch.com/CarsonKompon/2024/August/10_17-24-ReadyArabianoryx.mp4
Restored ability to click on a game/map to launch into it (as well as the right click menu for each)
Don't show Shipment for now
Some main menu styling changes, improve party podium a bit
Flashlight and material stack asset updates
Fix wolf getting stuck in some situations
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks
Increased the max place distance
Add rcon errors in profiling analytics
Improve rcon error exception logging
Reuse blob options and http headers instead of recreating them every uploader lifecycle
Log a warning when trying to deserialize a component with no scene, and return null
Remove vehicle markers, too expensive
Add networking support, apply low speed threshold differently
Better default friction values
Tweaked some electrical component positions to avoid clipping with wallpaper
Shadergraph: Attributes can set default values
Prevent wolves being too synchronized by adding a random delay
Fix wolf sliding during some montages
Convert float properties to generic elementals
Integrate spine animator and look animator
Leaderboard backup, run #
13087
Merge from hackweek_optimize_statics
boss intros, etc
fix doubled boss intro
balancing
menu panel changes
birthday cake
butter relic, reduce floater code duplication
Citizen/hackweek: added 58 new **prototype** animations for the avatar menu + moved all menu animations into a separate folder & prefab
Leaderboard backup, run #
13079
Remove other unused assets
Update Sprite Tools to the latest published version
Tileset Component uses hulls for necessary collisions
Fixed PartyMemberMarker NRE
Assorted error fixes
hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims