254,394 Commits over 3,990 Days - 2.66cph!

3 Months Ago
siege tower animations
3 Months Ago
Optimize Memory Allocations in CPhysicsShape::GetTriangulation
3 Months Ago
Fix sampletexture_bicubic (is anything using it)?
3 Months Ago
merge from fix_inventory_ui_reconnect -> main
3 Months Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
3 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
3 Months Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
3 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
3 Months Ago
nested burst compile fixes
3 Months Ago
Specify .net 9 for shaders.yml
3 Months Ago
fix debris_a normal
3 Months Ago
main -> 4ShotMiniCrossbow
3 Months Ago
main -> vines
3 Months Ago
Fix Camera Rotation
3 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
3 Months Ago
Bump amount of nav tiles generated per frame
3 Months Ago
Implement IBenchmarkComponent for Navmesh generation test
3 Months Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
3 Months Ago
Updated female model to V3 rig and updated skin sets
3 Months Ago
folder renaming
3 Months Ago
Updated debris_kit_a mat with detail normals
3 Months Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
3 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
3 Months Ago
fixes for ironsights not working
3 Months Ago
compile fixes
3 Months Ago
added detail normals for concrete + tarp
3 Months Ago
Fix TilesetTool OnEnabled NRE
3 Months Ago
Make editing BaseItemWidget/ListView contents thread safe Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap 'everything' location shows more than just up to the As now, search/type filtering works as you'd expect Fix path/search widgets not updating correctly for meta locations Fix NRE
3 Months Ago
update bulkbag props added alternate skin to dirt_mound assets
3 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
3 Months Ago
server compile fix
3 Months Ago
Fix creating new method from selection
3 Months Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
3 Months Ago
Tone down ByteStreamTest.DecompressStressTest
3 Months Ago
exported updated mini crossbow rig and assigned textures
3 Months Ago
merge ice_sculptures->Aux2
3 Months Ago
Test template room + tileset
3 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
3 Months Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
3 Months Ago
Fix creating from template again
3 Months Ago
Allow adding / removing parameters from method graphs
3 Months Ago
Expose EditorActionGraph.CanModifyParameters
3 Months Ago
█▅▇▍▄▊ ▋▋▍▆▋▌▋▅▇▌ ▇▄▊ █▇▌▌▇█▍▄ ▊▆▇▄▉▅ ▅▇▌▉ ▋▄▌ ▋█▋▋ ▋▆ ▌▄▄▄▊▆▍ (▌▍▊▇▍▉▄ ▉▄█▉▆▆▊ ▉▌▉▇▉▍▌ ▋▍▄▄▊ ▆▅▄▊ ▆▋▋▉▇▅▋█ ▊▆▍▆▋ ▍▅▉█▊)
3 Months Ago
Some tidy up
3 Months Ago
Tests
3 Months Ago
Support different tilemaps
3 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
3 Months Ago
Add NavMesh Generation Benchmark
3 Months Ago
Some cleanup - store current peer score
3 Months Ago
IAssetEditor: focus existing editor if it's a BaseWindow