240,168 Commits over 3,837 Days - 2.61cph!

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Switched default in-editor compilation settings back to CLIENT+SERVER
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Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
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Fixed Locks not saving proper
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Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
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cut in geometry for court and first ring of floating platform
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Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
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FBX test export to check scale in-game.
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Added more translation to forehand dive
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Added dummy implementation of ServerConsole on OS X / Linux
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Added exception handlers for a few more methods, see: arcade-issues/issues/5
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Fix for arcade-issues/issues/4
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Char03_TENNIS wip Maya scene.
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Renamed a few files
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Fixed base 3 having no collision.
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Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
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Updated to unity beta 19
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- TOD updated. - Made comment headers in all scripts consistent - A little scene work
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Fixed cloud shader compilation on Windows
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Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
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Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
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Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
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Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks