239,782 Commits over 3,837 Days - 2.60cph!

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10 Years Ago
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OSX Build
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Updated native dlls
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10 Years Ago
OSX Build
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OSX Build
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Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
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10 Years Ago
OSX Build
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Fixed osx commit name
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Fixed x86 copy paths Removed SteamNative
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Linux Build
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Windows Build
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RustNative: Added back cpu-based prepass render; gpu readback perf too unpredictable RustNative: Made both cpu-based prepass and histogram generation non-blocking RustNative: Updated Windows 32bit and 64bit builds RustNative: Updated OSX build
10 Years Ago
Store the constructionCollision in the buildingblock prefab
10 Years Ago
rabbit rigged and skin material set up.
10 Years Ago
Added MultiGroupAgentController util class
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Tweaks to GroupAgents util classses
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Typos are fun
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Added initial Ape serve anim test source file
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Fixed client not being able to interact with doors
10 Years Ago
Added GroupControllerEditor, with Spawn Units button
10 Years Ago
Updated quality settings
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Walls are now aware of connected walls and fill in the gaps based on their position.
10 Years Ago
Thompson shader should be the right one now.
10 Years Ago
textured up rackets building, added outhouse, well and derricks
10 Years Ago
Updated todDustStorm settings
10 Years Ago
More fucking about with prefabs, should be solid now...I hope.
10 Years Ago
BiomeManager LoadBiomeTODSettings now uses the new TOD LoadParameters method
10 Years Ago
Sorry I forgot the prefab scenes.
10 Years Ago
Prefab path fixes
10 Years Ago
Arid scene/biome/tod updates