reporust_rebootcancel

123,737 Commits over 4,171 Days - 1.24cph!

5 Years Ago
Elevators can now only be built up to 6 floors high
5 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
5 Years Ago
Deploy volume tweaks
5 Years Ago
telephone button sound tweak
5 Years Ago
more voice prop sounds voice prop audio effect tuning
5 Years Ago
merge from main
5 Years Ago
prevent accidental hammer pickups
5 Years Ago
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5 Years Ago
Fixed error with test map
5 Years Ago
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5 Years Ago
Fix being unable to break down more than one item at a time
5 Years Ago
Execeution rate tweaks. Event fix.
5 Years Ago
Added event owners. More test events.
5 Years Ago
Bug report build backup
5 Years Ago
Update ProceduralMapTesting
5 Years Ago
Fix being unable to power storage monitors directly from batteries
5 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
5 Years Ago
Added PostExecute. Clear accumulated delta times correctly.
5 Years Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
5 Years Ago
Hi res voice prop materials
5 Years Ago
merge from ai root
5 Years Ago
merge from main
5 Years Ago
Delete hi res materials folder
5 Years Ago
Unsaved
5 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
5 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Update protobuf definition numbers for easier merges
5 Years Ago
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5 Years Ago
WIP shredder stuff
5 Years Ago
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5 Years Ago
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5 Years Ago
Tweaked call button colliders
5 Years Ago
Strip some colliders on the server Better EntityMenu conditions
5 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
5 Years Ago
Lots of cleanup and code removal now that sockets are being used
5 Years Ago
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5 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
5 Years Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
5 Years Ago
Added a few more tools to deal with HDAdditionalLightData
5 Years Ago
Compound s2p
5 Years Ago
Fixed unable to plant next to sapling or higher stage berry bush in a planter
5 Years Ago
AIEventData basics. Events trigger. Test data.
5 Years Ago
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5 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
5 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
5 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
5 Years Ago
merge from oceanlevel_deployable_fix