123,737 Commits over 4,171 Days - 1.24cph!
Elevators can now only be built up to 6 floors high
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
telephone button sound tweak
more voice prop sounds
voice prop audio effect tuning
prevent accidental hammer pickups
▄▍▌▌▊▍▋▉█▋▍ ▅▋▍▇▍ (▊▊▆▊▄▇▅█▊▌▄▊█.▉█▍ ▉▅▋▇ ▍▊▍▆▋▇█ ▆▅▅▌█▍█ ▍▋ ▉▋ █▋▋█▅▋▍ ▅▄▍▆▍▉ ▊▆ ▍▍▍▊▍▌▋)
Fixed error with test map
▉▄▋▅▆ ▇█▍ ▅▊▋▌▋█▆▄▇▋ ▅█▊▉▊▇▇ ▍█ ▋▊▅▇▅ ▇▄▋▆█▊█▉██
▋▍▉▉▌█▊ ▄▊█▇▅ ▌▍█▇▋▇▌▊▇▄ ▆▉█▊ ▋▍▉▋ / ▇▊▄▅▌▋▌▌▄▄ ▄▉█▍▌
▆▅▋▌▅▌▅ ▋▋▅▋▊▄ ▄▆▋▋ █▌▅▋▄▋▄▊▉▍▇▋▉.▋▉▇ ▋▅ ▉▍▅█▌▅ (▍▆▄▅) ▄▋▌▌▇▇▅
▉▌▄▅█▊▅++
Fix being unable to break down more than one item at a time
Execeution rate tweaks.
Event fix.
Added event owners.
More test events.
Update ProceduralMapTesting
Fix being unable to power storage monitors directly from batteries
Save lift entity between reboots, don't parent it to the lift bone
Added a client only, distance gated update to manage the cable renderers
Remove MoveLift RPC (not needed anymore)
Consolidate cleanup calls
Update parenting volume layers
Added PostExecute.
Clear accumulated delta times correctly.
Separated tick and execution.
Added execution rate limiting.
Events accumulate delta time between executions.
Hi res voice prop materials
Delete hi res materials folder
Transfer any damage applied to the elevator lift to the elevator parent
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
▌▌▅ ▅▊▍▌ ▍▊▆▄ ▍█ ▌▊▉▉██▊▍▋ ▍▉
Update protobuf definition numbers for easier merges
▆▇▊▅▇ ▉▊█▄ █▇▄▄▆▅██▇_▇▊▆█▄▌▅▊
▅▆▌▆▉ ▄▌█▉▍█▍▆▅▇▍▌ ▌▅▅▋▉█ █▋ ▅▊▌█▇▊█▉▅▋ (▊▌█ ▅▉▄▅▉▋ ▄▍▆▌▄▅ ▇▋ █▉█▊▌█▉█▇)
Tweaked call button colliders
Strip some colliders on the server
Better EntityMenu conditions
Converted call elevator functionality to use EntityLinkBroadcast
Added a new EntityLinkBroadcast method that only traverses a specific type of socket
Lots of cleanup and code removal now that sockets are being used
▉▋▇▆▆ ▊▊▍▍▅ ▋▄▌▉ ▌▌▊▋▄▆▄▆▉
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
Supressing no HDAdditionalLightData NREs and add a warning instead.
Added a few more tools to deal with HDAdditionalLightData
Fixed unable to plant next to sapling or higher stage berry bush in a planter
AIEventData basics. Events trigger. Test data.
▇▆▍▊▌ ▅▆▍█▋▍▊▊▇ █▇▊▆▋ ▉█▇▉ ▉▄▅▄▇ ▋▊█ ▍▊▋▌ ▍▋▌▆ ▍▍█▌
Changed lift call button and button boxes placement further center. Updated relevant prefabs
Removed SocketMod_ElevatorRotation (no longer needed)
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
merge from oceanlevel_deployable_fix