reporust_rebootcancel

123,755 Commits over 4,171 Days - 1.24cph!

5 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
5 Years Ago
Merge from flare_optimizations
5 Years Ago
Fix to stop CoverageQueries registering and unregistering too often.
5 Years Ago
subtracting 53975
5 Years Ago
skin approval + pre approval
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from flare_optimizations
5 Years Ago
Merge from main
5 Years Ago
Possible fix for a rare exception
5 Years Ago
▋█▌▇▉ "▍▊▄▉▅▇▊▌█▉▇█▍▌▄▆▇▅ ▉▄▅▆▆▌▊█▇ ▅█▄▍▆ ▌▄▊█▆▅ ▉▊▆▍▍▉▆▉▇▊▋"
5 Years Ago
Merge from main
5 Years Ago
merge from searchlight_electric
5 Years Ago
Fix debug camera jitter
5 Years Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
5 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
5 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
5 Years Ago
More scene backups
5 Years Ago
Adjust glass strength on cockpit modules
5 Years Ago
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5 Years Ago
Damage texture now correctly handles renderers with multiple materials
5 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
5 Years Ago
Prefab updates
5 Years Ago
Restore missing glass impact prefab
5 Years Ago
Added new glass particle FX and assigned them to the car window glass
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
5 Years Ago
Merge from Main -> Glass
5 Years Ago
Experiments & files. Backup.
5 Years Ago
Tools
5 Years Ago
Tools
5 Years Ago
Removed unneeded anim component
5 Years Ago
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋ ▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊ ▇▆█▌▍██++
5 Years Ago
State history rendering and convars
5 Years Ago
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
5 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
5 Years Ago
Tools
5 Years Ago
Last few static prefabs
5 Years Ago
AnimtorLOD components
5 Years Ago
tools
5 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
5 Years Ago
Fixed third person animations not working while paddling
5 Years Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
5 Years Ago
Merge from main
5 Years Ago
Fix server compile 😓
5 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
5 Years Ago
Merge from 53917 + scene backup
5 Years Ago
▉▉▅▌ ▅▋█▍ ▍▆▉ █▋▇▋ ▊▋██▅▄▅▄▋▋ ▇▌▌▍ ▅▉▅█▅▆ ▉▉▄ ▋▄▄▆ (▆.█. ▅▋▉'▄ ▆▅▇▄ ▇▊ ▊▇ ▉█▅▋▍▊▄) ▋▊█▄ ▉▅▅▄▊▊▇ ▅▌▌▊ ▉▍▌▋ / ▉▋▌ ▉▋▋█ ▌▄▄▌▄▄▇ ▆▉▋▋▋▍ ▍▅▄▊ ▇▍▉▌▉ ▍▌▅▍ ▆▄▆▌▅▊'▆ ▅▇ ▅▄▋▊▆▋▊ ▇▌▌▆▌ ▌▇ ▋▆▅ ▋▆▉▆▄▆ ▋▄▌▆▍▊▊▄█▌
5 Years Ago
Merge from gib_pool (overrides for building blocks)