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123,976 Commits over 4,171 Days - 1.24cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
5 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
5 Years Ago
WIP, all done except the method of breaking locks "in the field". Protocol++
5 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
5 Years Ago
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5 Years Ago
Particle scene
5 Years Ago
Remove car lock if all driver seats are removed
5 Years Ago
Fix car lift UI item selection
5 Years Ago
Show info on modules being locked if the player doesn't have a key
5 Years Ago
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
5 Years Ago
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
5 Years Ago
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5 Years Ago
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5 Years Ago
More work on car keys/locks
5 Years Ago
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5 Years Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
5 Years Ago
Added conversion utilities for all the other LOD components etc.
5 Years Ago
fixed boat mesh (holes) and collider
5 Years Ago
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5 Years Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
5 Years Ago
vehicle missing key start failure sounds
5 Years Ago
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5 Years Ago
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5 Years Ago
Tidied up and commented code, added a test to compare to RendererLOD
5 Years Ago
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5 Years Ago
▇▅▉▌▋█ ▆▍ █▆▇▅▊▉ █▇▉▊▇ & ▍▇▅▆▊▍ ▌█▌▌ ▆▊▋▉█▍ ▉▋▆█▅
5 Years Ago
Now performing culling jobs only on tiles and batches that are visible.
5 Years Ago
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5 Years Ago
Scene2Prefab Bandit town
5 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
5 Years Ago
static vehicle parts props prefabs
5 Years Ago
added sign at gate of heli vendor + set dressed the area around it
5 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
5 Years Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
5 Years Ago
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▄▄▋▌▇ ▆▍▍▋▅ ▄▅▄ ▆▊▊ ▋▍▍██▋ ▍▋▉▌▇▅▍ + ▍█▄ ▍▅▄▍ + ▅▊▄▆▉▋▌▇▌ ▆▌▋▊
5 Years Ago
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5 Years Ago
Key and lock crafting class and UI work
5 Years Ago
▉▅▊▆▄ ▊▊█_▇▄▌▌▄ ▊▉▋█▄▌ ▇▄▍█. ▊▆▍▋▇ ▅▉▇▆ ▋▄▍ ▋▊▊█▉ ▆▌▅▍▇▉▌ ▊▇ █▉▊▄▆▋▉ ▋▍ ▍▅▌▇ ▆▌▊▊ ▄▍▋▋ ▄ ▌▉▇▅▆▌█▇ ▋▄▅▍▋▍▊▆, ▉▆█▄▋▊▇ ▋▌▉▆ ▇▊█▍ > ▍▉% ▇▋▄▊▄▉▊
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