121,041 Commits over 4,018 Days - 1.26cph!
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
Set up brake sparks for the locomotive
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
Null check to prevent BaseLiquidVessel NRE
Increased wagon spawn ratio multiplier
updated local player impact sound
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
Updated locomotive LOD Group to include the updated couplers/bogies
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1
HMLMG aim cone probability reduced
HMLMG first shot accuracy increased
recoil now uses slightly random vertical values vs static ones
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Moved trucks further apart / fixed bones not working
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
Fixed coupled train cars not loading in the train cars next to them (from save)
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
Bugfix, handle train coupling changing before server init
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fixed crosshair garbage allocation
Greatly reducing the number of mountain goat ore spawns. 1/3
coaling tower - basic UVs - initial material setup and blend material tweaking
Fixed some areas that were causing inside terrain violations.
Fixed some roadsigns being unharvestable statics.
Few other small buglist fixes.
Fixed issues with surface lookup accuracy and added some optimizations.
some fixes and reworking pet ownership setting
Train locomotive couplers and trucks
Sped up asset warmup by reusing same list of components
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
HMLMG desc update to reflect its characteristics
merge from vehicle_sensitivity_slider
Removed temporary coupling points and set up the new ones
Fixed the train's side ladders not working well by adding a Prevent Movement volume
Adjustments to all train ladder volumes
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
[Paddy requests]
- Added select all and select none options to the HUD Tools menu
- Added a toggle version of hudcomponent
- HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals)
- Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t
It is, unfortunately, case sensitive.
Smoother ferry acceleration and turning
Apply the 50% minimum distance to SprayLineDecal as well
Fixed decals disappearing very early at low Object Quality settings