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121,041 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Fixed HM LMG prefab
3 Years Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
3 Years Ago
Set up brake sparks for the locomotive
3 Years Ago
Merge Main -> 🚆
3 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
3 Years Ago
Null check to prevent BaseLiquidVessel NRE
3 Years Ago
Increased wagon spawn ratio multiplier
3 Years Ago
HMLMG dryfire sound
3 Years Ago
Merge from main
3 Years Ago
updated local player impact sound
3 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
3 Years Ago
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3 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
Moved trucks further apart / fixed bones not working
3 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
3 Years Ago
Topo mask backup
3 Years Ago
Merge from main
3 Years Ago
Scene backups
3 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
3 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
3 Years Ago
Bugfix, handle train coupling changing before server init
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixing ore placement 2/3
3 Years Ago
fixed crosshair garbage allocation
3 Years Ago
Merge from main
3 Years Ago
Greatly reducing the number of mountain goat ore spawns. 1/3
3 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
3 Years Ago
Fixed some areas that were causing inside terrain violations. Fixed some roadsigns being unharvestable statics. Few other small buglist fixes.
3 Years Ago
Fixed issues with surface lookup accuracy and added some optimizations.
3 Years Ago
Skin bundle update
3 Years Ago
some fixes and reworking pet ownership setting
3 Years Ago
Train locomotive couplers and trucks
3 Years Ago
Sped up asset warmup by reusing same list of components
3 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
3 Years Ago
HMLMG desc update to reflect its characteristics
3 Years Ago
merge from vehicle_sensitivity_slider
3 Years Ago
Merge from main
3 Years Ago
Removed temporary coupling points and set up the new ones
3 Years Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
3 Years Ago
Adjustments to all train ladder volumes
3 Years Ago
Merge Main -> 🚆
3 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
3 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
3 Years Ago
Merge from main
3 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
3 Years Ago
Smoother ferry acceleration and turning
3 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well
3 Years Ago
Fixed decals disappearing very early at low Object Quality settings