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139,202 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
2 Years Ago
water wells S2P
2 Years Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
2 Years Ago
More tweaks
2 Years Ago
added back waterwell deployable 'usable secondary' barrel volume
2 Years Ago
water well D - some redesign to fix the blocked access
2 Years Ago
harbor_2 re-applying ambient lights kill S2P
2 Years Ago
added a smidge of radiation to container dressing style 1
2 Years Ago
harbor_2 topology refresh: monument and building topo
2 Years Ago
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2 Years Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
2 Years Ago
cinematic textures and materials
2 Years Ago
Merge from media_projects/24_04
2 Years Ago
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2 Years Ago
Revert Procedural Map - Sorry Aux2!
2 Years Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
2 Years Ago
Fix area mask caching.
2 Years Ago
reduced rad barrel glow factor
2 Years Ago
fixed gibs displaying correct materila, gib tweaks
2 Years Ago
updated terrain blend textures for both harbor monuments
2 Years Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
2 Years Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
2 Years Ago
merge from fix_backpack_ui_stuck
2 Years Ago
merge from static_props_02
2 Years Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
merge from passthroughUI_delay_fix
2 Years Ago
updated terrain at the back of mills shipping co building
2 Years Ago
missing ladder segment on H2 S2P both Harbors
2 Years Ago
barge water culling volume water visibility fix
2 Years Ago
fixed harbor_grounds_a collider offset
2 Years Ago
Merge from media_projects/24_04
2 Years Ago
fix guid
2 Years Ago
Merge minigun compile fix
2 Years Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
2 Years Ago
Enable r/w on swing bridge collision meshes
2 Years Ago
Another tugboat spawn change for harbor_2
2 Years Ago
Moved tugboat spawns in both harbors to the other side of the island
2 Years Ago
Fix minigun server compile
2 Years Ago
Shrink container spawn check slightly
2 Years Ago
Adjusted cargo dock position in harbor_2
2 Years Ago
icon, texture tweaks
2 Years Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
2 Years Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
2 Years Ago
Merge from media_projects/24_04
2 Years Ago
restored open/close sounds
2 Years Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
2 Years Ago
Clear any existing cargo containers on a ship when docking process begins
2 Years Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
2 Years Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
2 Years Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer