121,033 Commits over 4,018 Days - 1.26cph!
- The three gauges do something (temporary)
- Adjusted bogie positions to put them closer to the ends of the locomotive, so that coupling points will stray less far from the centre of the track on tight curves
Visuals on the new locomotive monitor, now in widescreen
Locomotive coupling with temp visuals
- Set up fuel interaction for the locomotive. Instead of requiring the player to be on the platform, it has a speed limit for access.
- Fixed player no longer being able to mount.
- The locomotive actually moves now
HMLMG sound import settings, muzzlebreak attack effect, and 3p reload sounds
Static variant of barricade_cover_wood
Fixed chainlink_fence_1x3 using incorrect layer for inner collider
▄▉▄▉▉▊▊█▆▄ ▇▋▅▊▌▆█▇▉ ▆▆▇▉▇▋▇ █▉, ▅▇▄▋ ▇▉▇▍▅▅▊ ▆▆ ▅▆▊▋▊▊▍ ▆▄▋▍▉ ▋▌▋▄▊
weapontest auto heal
weapontest no bleeding
added hurtpunch menu option to disable red flashing
reduced red hurt flash by 60%
silencers no longer add directional damage indicators
tighter crosshair artwork
fixed iceAR magazine attachment slot
swapped smg/lr sounds (will all be replaced soon anyway)
Protocol++
thumb_up
50
thumb_down
12
Switched realtimeSinceStartup for Stopwatch
HMLMG - reduced pop on ADS attack
Make the island billboards look better (lit properly, blends in with fog)
Fix island billboards being clipped when far enough away
Fix server full warning never disappearing
spectate headbob NRE fix
added option for disabling hitcross
fixed headshot not showing hitcross
merge from newrecoil - ScreenShake NRE and HMLMG offset fixes
thumb_up
10
thumb_down
11
removed recoilcomp debug text
Show a warning on the hud when approaching an island that is currently full
▆██ ███▉▇▉▄▇ ▄▄▌▆▉█▋▉▉ ▅▄▅▅▄▍▋▍▊▊ ▍▋▅▉▅▇ ▊▆▅
material updates following texture changes
re-worked texture sets
concrete_c, asphalt_a, road_decals
thumb_up
12
thumb_down
21
update to the collision mesh - adjusting for the steps on the side and one set of steps at from going to the door.
Added a slope to steps leading to the door to allow for nice and easy traversal
Adjusted the side steps significantly but ultimately, there's not enough room for a slope to enable easier traversal
added window cutouts to the collision mesh to enable player to receive some damage like the workcarts
Fixed order of operations
Fixed vehicle control sensitivity being lower at higher FPS
▌▅▌▉▇▋▉▇▇█ ▅▍▊█ ▊▆▌▊▄▉▋▊▅▌▇▇▆▌▋▆
▇▌▅▇▌▌▄▌▆▄ ▇▆▍▍▍▊ █▄▄▆▊▇ ▍█▆▊█
hmlmg scope attachment fixes
merge from hapis_conversion
Reverted launch site & miltun updates from latest (startup debug)
Still enabled all the previously disabled groups within them, as those are probably harmless.
merge from sav225 - Staging wipe
merge from hapis_conversion
Added missing collider material to a few shipping container prefabs
thumb_up
14
thumb_down
14
Shrank the front ladder volumes so the player doesn't get caught on them so much. Added ladder volume to the rear ladder.