130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Forest dead branch clutter collider shouldn't block movement anymore
Stone collectables and tree stump displace grass around themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1694 - Double door at powerplant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced wind on creeping plants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional warehouse LOD
Support beam LOD/COL/Prefab
Fixed door scaling
Ground pipe hole LOD/COL/Prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warehouse occluder
Rocket factory occluder
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Lift saves and loads the current floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                launchsite lifts placement for test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting lift destination height
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baked more vertexpro bs to assets
Launchsite scene update
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD scripts take distance mode (XYZ or XZ) - useful for lifts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene stuff
Light tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene
Lighting
Driftwood isn't wetter than the surrounding terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added outdoor environment type (use when no darkening should be applied)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                perimeter wall decal mtl set to cutout
 
                
                
                
                
                
             
         
        
            
            
            
                
                rocket crane procedural lift prefab / manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site scene update / scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced lift to update prefab-id / scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added checkpoint to airfield entrance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed intersection between rocket and scaffolding
Fixed rocket factory trim colider
Fixed invisible blockers
Fixed support beam colision
Fixed gaps in warehouses
Fixed missing coliders on turbines
Fixed modular pipes turning black
Fixed portacabin stairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                break down of rocket_crane_floor_b
removed some rods on rocket_crane_lift_shaft
 
                
                
                
                
                
             
         
        
            
            
            
                
                Way down the rocket crane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased riverside / roadside topology radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainAnchorGenerator takes offset range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkpiles only spawn next to roads and powerlines
Junkpiles no longer align to the terrain normal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made going down the crane more obvious
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain anchor improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory changed lift leading to the roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted terrain anchors on all monuments and caves (except launch site)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted terrain anchors on the launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                PrefabParameters is now a PrefabAttribute