130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                viewmodel organisation -
clean export for medical syringe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing some old unused prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated spawn prefabs (some stuff for Barren and some reordering)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with players not showing their correct spine orientation at short distances
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated manifest file 
Potential lift fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                New lift prefabs
Updated manifest
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed invisible barrels near sphere tank
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential fix for fucked up world gen
Network++
Save++
 
                
                
                
                
                
             
         
        
            
            
            
                
                added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machines display their available contents on the minimap
fixed instock exploit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed missing bonus/change effect on cave ores
 
                
                
                
                
                
             
         
        
            
            
            
                
                Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
 
                
                
                
                
                
             
         
        
            
            
            
                
                launch site loot spawn setup
added a dozen hobo barrels to launch site
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rocket_crane_cage text decals removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
 
                
                
                
                
                
             
         
        
            
            
            
                
                static unopenable doors now have a keylock on display as a visual cue that the door is locked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ladders inside warehouses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stair  collision to rocket factory roof
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                CraggyIsland has some roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed individual barrels from roadside as they tend to block junkpile spawn positions
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                static doors remaining doors version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bulge around junkpiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed yuge wood worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                static doors differentiate from normal doors in texture (burnt/dirty)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass missing on first connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                No-wrapped some light textures
Scene bugzzz
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for RUST-1724
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coal piles use gravel colliders instead of solid rock
More scene bugs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Simplified material setup for rocket factory interior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed creeping plants from rocket factory interior for performance reasons
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                A whole lot of dressing optim and distance tweakage