240,448 Commits over 3,867 Days - 2.59cph!

10 Years Ago
updated repair bench model
10 Years Ago
repair bench scale fix.
10 Years Ago
Post-build deployment, GUID: 5d1dcd52-fd3b-4b52-82a1-139412c7bc6f
10 Years Ago
Post-build deployment, GUID: 0dea18ec-82c9-4623-a600-7c591732ab7a
10 Years Ago
fixed boneknife crafting time
10 Years Ago
added new icons
10 Years Ago
Update to material keyword cleanup, all set
10 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
10 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
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10 Years Ago
Windows Build 463
10 Years Ago
Fixed up PlayerModel scene
10 Years Ago
Renamed BS and removed unneeded meshes.
10 Years Ago
Fixed a build error on Linux and OSX
10 Years Ago
Prefab didn't save
10 Years Ago
Named shapes and removed unneeded BS meshes.
10 Years Ago
Fixed the occasional spawn inside rocks
10 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
10 Years Ago
Doing some tidying.
10 Years Ago
Suddenly a few more shader variants appeared... okay.
10 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
10 Years Ago
Tweaked path texture scale
10 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
10 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
10 Years Ago
some tweaks to the turn in place animations
10 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
10 Years Ago
backup
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
setup the gib script so it points to the correct gib special fx
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 462
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
10 Years Ago
merge from main
10 Years Ago
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid - Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect - No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898 - Added more validation for packets (prevents one of the ddos methods) - Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput - Fixed player model without physics crashing the game when a ragdoll was created - Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT - New NWVars are back, time for more testing
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
optimized the building destruction special f/x
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
Fixed cliff rotation
10 Years Ago
Ref renders for blendshapes for Alex.
10 Years Ago
Fixed some missing references in BuildingTest
10 Years Ago
Merged ammo counter