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106,948 Commits over 3,836 Days - 1.16cph!

6 Years Ago
progress backup LODs and prefab setup crew bld
6 Years Ago
Merged from ai improvements branch.
6 Years Ago
Added convar to enable/disable Scientist use of thrown weapons.
6 Years Ago
Merged from main.
6 Years Ago
Experimenting with Scientists using thrown weapons.
6 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
6 Years Ago
Changed opaque construction materials to render first, after terrain
6 Years Ago
Added graphics.opaquesort toggle
6 Years Ago
progress backup
6 Years Ago
subtract 28252 (bandit town fuckery)
6 Years Ago
merge from main
6 Years Ago
More tweaks to Scientists at MT.
6 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
6 Years Ago
Client/Server related compile fixes.
6 Years Ago
Merged from AI improvements 2 branch.
6 Years Ago
Generated console commands.
6 Years Ago
Updated manifest
6 Years Ago
Merged from main.
6 Years Ago
More tweaks to new aim system for Scientists. Tweaked load balancing for Scientists. Tweaked some weapon usage for Scientists.
6 Years Ago
progress backup
6 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
6 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
6 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
6 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
6 Years Ago
Cargo ship container decals update
6 Years Ago
Second pass iteration on new aim system for Scientists.
6 Years Ago
Merged from main
6 Years Ago
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6 Years Ago
skin approval files
6 Years Ago
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6 Years Ago
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6 Years Ago
First pass iteration on new aim code for Scientists.
6 Years Ago
Turned on graphics jobs
6 Years Ago
[D11] [UI] Reverted a change to bootstrap in order to preview changes
6 Years Ago
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. [D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
6 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
6 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
6 Years Ago
NPCs stick better to the ground (and floats just above it).
6 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
6 Years Ago
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
6 Years Ago
NPC load balancing improvements.
6 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
6 Years Ago
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
6 Years Ago
deck room LODs
6 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
6 Years Ago
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
6 Years Ago
[D11] Updated unity version number to 2018.2.3