115,948 Commits over 3,959 Days - 1.22cph!
forklift colour is determined in detail map layer of material - added mask texture
material ID re-ordering fix for static bradley
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[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
[D11] Audio sound asset optimisation progress.
[D11][UI] Switched loot panel headers to Text mesh pro.
Implemented fridge and fishtrap panels.
Added panels not in lootpanel scene to scene
[D11] Add in NpToolkit plugin for Sony
[D11] Update server analytics to use new telemetry service.
alternative skins for water drum into biohazard one, alt pallets skin (blue)
progress backup cargo style 2
Altered spray can texture.
[D11][UI] ShopFront trading placeholder design implemented.
Initialize GameAnalytics after Steam
Don't send errors to GameAnalytics
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