reporust_rebootcancel

106,632 Commits over 3,836 Days - 1.16cph!

8 Years Ago
UI Fixes
8 Years Ago
Merged occluder optimizations
8 Years Ago
Raster tolerance tweaks on a few occluder meshes
8 Years Ago
5.6.0f2
8 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
8 Years Ago
Merge from main
8 Years Ago
Rocket factory backup
8 Years Ago
Building core occluder meshes to double-sided single sheet Switched to occluders material to match monuments
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Rocket factory backup
8 Years Ago
backup/progress
8 Years Ago
Muzzleboost world model lod updates
8 Years Ago
Profiler cleanup
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
8 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
8 Years Ago
Sleep tweak fix attempts
8 Years Ago
DoEffect warning spam editor only
8 Years Ago
Quick fixed menu UI until we determine that the canvas changes are on purpose Reduced default animal populations
8 Years Ago
lasersight world model lod updates
8 Years Ago
holosight worldmodel lod updates
8 Years Ago
Bundle decals properly
8 Years Ago
Merge from invoke_handler
8 Years Ago
Merge from main
8 Years Ago
ServerVar is always ServerAdmin = true by default Added ServerUserVar (1:1 replaces [User]) Updated old convars to use new attributes
8 Years Ago
Show invoke handler tasks with "perf 7"
8 Years Ago
Rocket facility site / roof buildings, doors, warehouse interior, windows
8 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
8 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
8 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
8 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
tweaked binocular 3rd person positioning
8 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
8 Years Ago
wip
8 Years Ago
▌▅▄ ▌▆▉▇▋▄▉▆▄ ▅▋▅▋▆▌▌
8 Years Ago
Rocket factory site / warehouse greybox update
8 Years Ago
reverted viewmodel FOV changes
8 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
8 Years Ago
Invoke handler implementation
8 Years Ago
Portacabin decal fix
8 Years Ago
Rocket factory update / AC unit greyboxes
8 Years Ago
overgrowth dressing on new road segments
8 Years Ago
LODs/COLs/Prefabs
8 Years Ago
spawns
8 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
8 Years Ago
terrain backup
8 Years Ago
cooked pork icon is darker
8 Years Ago
Subtracting 19807
8 Years Ago
road blocks progress