123,981 Commits over 4,171 Days - 1.24cph!
Hook up drum kit materials
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
increased Windmill heat protection
[D11] Add extra fields to Rustworks active players list request
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
[D11] Replace old active players request with new Rustworks request
Scene backup
Prefab shadow optimization
add this folder back in until we can purge non-hdrp resources more completely.
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Merge from d11_hdrp branch
Repair: recently damaged, insufficient resources, not damaged.
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.
[D11] Add Rustworks wipe server request
[D11] Add subset of playerFlags to telemetry snapshot
cliffs, secondary spawns setup
spawn populations polish
Scene to prefab fixes for compound
2019.3 - no IL2CPP option yet ( ! )
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
Contains SERVER;CLIENT instead of equals
[D11][UI] Renew Server flow, Report owned server implementation
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
[D11] Disables entity spawning when loading
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
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