115,927 Commits over 3,959 Days - 1.22cph!
[D11] Call Rich's logger to capture as json on server
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
[D11] Prevent a translation attempt if a string is empty
[D11] Display meaningful socket error in log, rather than just an int code.
[D11] Temp fix for changes in server data.
Strobe light LOD0 rotation fix
[D11] Just turn off IPv6 stop with all the #if's
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
Merge from asset_bundles_3
Asset bundle build map updates
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Added two-sided lighting toggle to rust/std+wind shader set
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Moved new plugins to Third Party
Added amplify impostors v0.92
Hot air balloon animated mesh
[D11] [UI] Ranged weapon information panel
[D11] Removed placeholder server request example now UI have plumbed it in properly.
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
Added a flag model and a flag pole to the HAB basket model
Fix for multi-scene setup mismatched lighting issues
Touched lighting settings-only on all scenes
Added custom motion vectors to rust/std wind shader variations
Fixed hot air balloon windsock getting blurred
[D11] Removed some Translate scripts from buttons that were copied across by mistake
[D11] Fix for missing client define
[D11] Updated Top Bar & WIP Find/Join Game page