reporust_rebootcancel

106,632 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Rocket factory site backup
8 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
8 Years Ago
rocket factory site backup
8 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
8 Years Ago
Skins are no longer marketable while they're in the item store
8 Years Ago
Rocket factory site pipe network and cover
8 Years Ago
Rocket factory site backup
8 Years Ago
merge from main
8 Years Ago
Moved rocket factory area to another scene file
8 Years Ago
removed damian's prefab
8 Years Ago
material assignments
8 Years Ago
progress backup / new road segments prefabs
8 Years Ago
fixed binocular craft time item approval item icons
8 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
8 Years Ago
more fov
8 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
8 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
8 Years Ago
8 Years Ago
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8 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
8 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
8 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
8 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
8 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
8 Years Ago
bunch of time wasting garbage
8 Years Ago
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8 Years Ago
Rocket factory area greybox refinement
8 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
8 Years Ago
Added player and npc ragdoll culling
8 Years Ago
revolver world model re-creation
8 Years Ago
extended pipes toward the silos slightly worked out road layout underground cleanup Added road blocks without pavement, 3 wip new blocks
8 Years Ago
Limited laggy ass rotation
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage test
8 Years Ago
Manifest, fixes
8 Years Ago
Mesh building optimizations
8 Years Ago
Compile Fix
8 Years Ago
Added ConvarControlledSpawnPopulation Automatically populate SpawnHandler with ConvarControlledSpawnPopulation Added npcname.population convars
8 Years Ago
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8 Years Ago
backup
8 Years Ago
Initial greybox pass on the rocket factory area
8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
backup in case this is a stupid idea
8 Years Ago
Fixed global aniso not set with default cfg/convar