115,602 Commits over 3,959 Days - 1.22cph!
Disabled mv on clothes lowest lods
Subtract
28014, not necessary in this case
Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
Disabled mv+shadows on weapon worldmodels lowest lod
Disabled motion vectors and shadow casting on weapon entities lowest lod
Enabled shadow casting on LOD2 for wooden cabins only
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
fixed boats decaying while in use
Cherry picking audio fixes
crew building exterior wip
▌▇▇▊▄▅▋ ▄▊▋ ▆▅▊▍▄ ▄▌▆▋▋▊▌ ▉▇▆▆▄▇▇ ▆▅▇▅▋▆▄▋ ▋▉▉▋▋▊▍▇ (▊▅▍▊▌ ▅▌▄▇▋ ▄▌▄▇▋▅ █▊▇▊▌▍▍▋)
[D11] Editor commands for testing asset-stripped server builds.
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
▊▍█▋▇▊▆ ▍█▉▄ ▉▄▇▆▋▌▍▊ ▄▊▅█▋
Fixed build server moving texture bundles to wrong folder when using -buildTo
Include skins in main install
crew building exterior [greybox end]
changed size of L96 normals
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8x scope, materials, prefab and collision mesh
Removed asset bundle splitting, see if that works
Cargo ship hull and scene progress
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Ambience fix for real this time
Bandit guards are now more reactive to explosives.
Guards put at base level of dredge.
Bandit town scene2prefab.
Fixed RHIB glitchy visuals under shader level 300
Potential ambience fix #2
Fixed RHIB disappearing on server restarts
▇▄ ▉▊▅ ▊▌▄▊▅ ▍▉▍▆▋▋▆▆▉▇▅ ▋▅▆█ █▋▋▊▍▆▌▊▊▌_▌▆▅█▋▍_█▆█▍▄▊▍
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Sheet metal door script export fuckup, fixed
[D11] Fixed null ref exception on assert check.
Improved long range shooting AI for bandit guards.
progress backup crew building
Added some extra safety checks around NPC sensor loading.
Fixed palms not avoiding lakes
merge from prepatch_fixes
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info