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106,595 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)
8 Years Ago
Bone knife optimisation
8 Years Ago
Stone pickaxe optimisation
8 Years Ago
Hammer optimisation
8 Years Ago
Bunker prefabs
8 Years Ago
Bunker room prefabs
8 Years Ago
Fixed server compile
8 Years Ago
Added back potato mode for terrain and objects; only active when shader level equals 100 Deprecated _NORMALMAP keyword; not used Removed a few keywords in terrain related shaders
8 Years Ago
Fixed foliage shader
8 Years Ago
tweaked loot placement in MT
8 Years Ago
Bunker rooms backup
8 Years Ago
Concrete debris
8 Years Ago
Light prefabs with shadows
8 Years Ago
Industrial fixtures
8 Years Ago
Modular pipes
8 Years Ago
Modular pipes
8 Years Ago
Bunker materials
8 Years Ago
Bunker trims
8 Years Ago
Industrial fixtures greybox
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed some graphics effects not actually toggling
8 Years Ago
tweaks
8 Years Ago
posish fix for the office occluder - airfield
8 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
8 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
8 Years Ago
LOD adjustments for broken wheel
8 Years Ago
LOD adjustments for the washing machine
8 Years Ago
LOD adjustments for large generic can
8 Years Ago
LOD adjustments for animal fat
8 Years Ago
LOD adjustments for Metal Fragments
8 Years Ago
LOD adjustments for rope
8 Years Ago
LOD adjustments for Target computer
8 Years Ago
switching overgrowth materials to nature/foliage shader
8 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
8 Years Ago
CodeGen clean rebuild
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
Fixed potential NRE in ArticulatedOccludee
8 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
8 Years Ago
Disabled culling by default due to last minute issues
8 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
8 Years Ago
flame turret no longer turns on for one frame when hit with melee and out of fuel
8 Years Ago
Fixed server side player eyes position when duked (I think?)
8 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
8 Years Ago
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
8 Years Ago
vending machine with full inv drops currency items out the back fixed being unable to place vending machine inside metal doorways
8 Years Ago
vend machine health displays when below 95% (was 70%) CC : reddit
8 Years Ago
vending machine accepts up to 9999 currency stack size fixed exploits
8 Years Ago
vending machine now shows condition for item being sold vending machine obeys preventBuilding bounds vending machine destroys when ground is removed max transactions/sell order amount for conditioned items limited to 1