115,608 Commits over 3,959 Days - 1.22cph!
progress backup crew building
Added some extra safety checks around NPC sensor loading.
Fixed palms not avoiding lakes
merge from prepatch_fixes
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
[D11] Suppressed log spam on console server when client is killed.
[D11] Fixed assert on console server when a client connects.
Linux server build support for console.
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
Minor tweak to junkpile scientists.
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Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Some bandit guards should never move.
Bandit town scene2prefab.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Adjusted some NPC health values.
green keycard buy price reduced to 15 scrap
merge into main
protocol++
Added combinedfog support to all relevant particle shaders
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt)
Added combined fog support for transparent surfaces
Removed height density bounds from atmosphere volumes inspector
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
Reduce janky movement for bandit guards when they lose sight of their target.
Tweak to boar topology preference.
Merge from bandit_town_tweaks
Changed water body coliders to cylinders
Swamp_c made splats less circular
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Bandit town scene to prefab
Swamp cabins scene to prefab
Made splats around the bandit town less circular
Reapplied terrain anchor tweaks
Fix for one of the lanterns blocking the path in abandoned cabins
Updated wooden cabins
Added static metal shopfront
Added more bandit guard spawns to bandit town.
Adjusted bandit town terrain anchors
Adjusted distance between medium sized monuments
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
modified scale of bigwheel
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene