115,066 Commits over 3,959 Days - 1.21cph!
Tweaks to retreat cover vs flanking cover for Scientists.
Scientists should not move when crouched.
updated forest population rules in Temperate
fixed task list not displaying with certain resolutions
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Hapis scientist setup at ME complete
Scientist behaviour improvements
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Sewer entrances across the game have a better daylight transition
Network++
Save++
Persistence++
Hapis tunnel work and more AI prep
Reopened ME tunnels (Hapis)
AI test (Hapis)
cleaned up flare folders.
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various
Caves exits ambient volumes changes
a few material reflectivity adjustments
fixes for floating grass at sat dish