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106,438 Commits over 3,806 Days - 1.17cph!

8 Years Ago
Some more descriptive error messages
8 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
8 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
8 Years Ago
Merge from main
8 Years Ago
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
8 Years Ago
lr300 gunshot beef up
8 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
8 Years Ago
More sound polish
8 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
8 Years Ago
Fix for RUST-1264
8 Years Ago
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes Added DebugLUTBlending toggle to debug luts and blend cycles
8 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
8 Years Ago
No apples from cacti.
8 Years Ago
Hapis-specific terrain config is no longer a thing. Uses procmap config.
8 Years Ago
More cleanup
8 Years Ago
Cleanup
8 Years Ago
BarrenBench fixes
8 Years Ago
Barren updates and fixes
8 Years Ago
Removed non procmap busstop from airfield'
8 Years Ago
Updated ProcmapBench to new version
8 Years Ago
Updated HapisIsland spawn, grass and decor to v2
8 Years Ago
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
8 Years Ago
bus height adjustment (models)
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
8 Years Ago
Unfroze time on Savas.
8 Years Ago
Collider split on bus stop to accomodate for transparent colliders Removed dirt decals
8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
8 Years Ago
Bus stops spawn a bit further away from the road
8 Years Ago
Bus stop prefab rotation
8 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
8 Years Ago
Busstop prefab was missing a decal renderer script
8 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
8 Years Ago
Monument topology spread on power substations
8 Years Ago
Fixed pylons sometimes spawning inside their power substation
8 Years Ago
Fixed power substation terrain anchors
8 Years Ago
Power substations spawn next to roads rather than on them
8 Years Ago
Canyon sewer big rooms lighting/covers pass
8 Years Ago
Fixed bus stops sometimes spawning inside powerlines
8 Years Ago
crystal prefab material looks less cartoony (material copy)
8 Years Ago
Merge from prerelease
8 Years Ago
Some map generation order restructuring
8 Years Ago
Bus stop topology tweaks
8 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
8 Years Ago
Sewer big rooms prefabs with reverb and Ttriggers
8 Years Ago
first pass bone armour
8 Years Ago
merge from main
8 Years Ago
baseline