reporust_rebootcancel

106,413 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
8 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
8 Years Ago
added satchel charge protocol++
8 Years Ago
bunch of stuff
8 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
8 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
8 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
8 Years Ago
Fix for RUST-1187 Added a pointlight to airfield antena to increase its visibility
8 Years Ago
Added ammo type to combat log
8 Years Ago
merge from main
8 Years Ago
Manifest building
8 Years Ago
Projectile AH improvements Network++
8 Years Ago
Unity 5.4.0f3, parallel building again
8 Years Ago
almost
8 Years Ago
Harvest test
8 Years Ago
junk
8 Years Ago
Serverside tree files.
8 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
8 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
8 Years Ago
Arid biome colors. Added a headache to myself.
8 Years Ago
pre-biome flip
8 Years Ago
Increased timeout minites to 20
8 Years Ago
more arid biome
8 Years Ago
Removed 150 more megs of speedtrees we don't need.
8 Years Ago
Palm trees.
8 Years Ago
Deleting more tree stuff.
8 Years Ago
█▋▆▍
8 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
8 Years Ago
cactus decor params.
8 Years Ago
Final cactus lineup.
8 Years Ago
Builder, attempt to detect freezes
8 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
8 Years Ago
Fixed layer toggle with no name in F1 tools
8 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
8 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
8 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
8 Years Ago
8 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
8 Years Ago
Fixed revz not default to 1 when client cfg is missing
8 Years Ago
satchel charge model, materials and textures
8 Years Ago
changed beancan material values
8 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
8 Years Ago
Knob Head
8 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
8 Years Ago
Fixed broken Hapis lake waves (RUST-1178) Added proper lake support in water2; dedicated material, etc Added edit-time placeholder river+lake materials to hapis
8 Years Ago
Tunnel peekaboo glitch fix Scene2Prefab
8 Years Ago
Unity launch vars, the same as old builder
8 Years Ago
Cleanup bundles folder properly when building
8 Years Ago
climate.prefab revert
8 Years Ago
wip