reporust_rebootcancel

106,405 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
8 Years Ago
removed PlayerItemInputBlocked check
8 Years Ago
NRE check
8 Years Ago
nre check
8 Years Ago
Disabled mesh compression on rocks, see if that works
8 Years Ago
supply drop blocks player item input
8 Years Ago
crossbow deploy extended in code
8 Years Ago
another loot fix
8 Years Ago
Reduced bloom overhead by another 10% costing tolerable change to overall brightness Exposed more bloom params
8 Years Ago
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff ) increased gathering maximum xp by 50% increased max xp from others crafting item increased xp earn rate from others gathering for you (diminishing still in effect)
8 Years Ago
Added bone name to vis.damage
8 Years Ago
lowgrade fuel keeps lights lit longer ownership share for providing resources increased to 50% if someone kills an animal with your tool you get xp fixed bug where you could sometimes bypass loot item input protection
8 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
8 Years Ago
Reverting some model state tick changes I believe to be fucked
8 Years Ago
Wood doors much more vulnerable to explosives
8 Years Ago
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
8 Years Ago
Default water quality = 1 (refl also 1) Default aa quality = FXAA
8 Years Ago
Procgen scenes and prefabs for power substations
8 Years Ago
vm crossbow tweaks
8 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
8 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
8 Years Ago
Turned off tonemapper debug
8 Years Ago
Tweaked eye adaptation and tonemapping to fix overbrightness
8 Years Ago
GameManifest.DoGenerate
8 Years Ago
Warn on duplicate bone ID in skeleton properties
8 Years Ago
stuff
8 Years Ago
server treefabs
8 Years Ago
protocol++
8 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?
8 Years Ago
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
8 Years Ago
fixed the 3rd person drink animation so it holds the bota bag properly
8 Years Ago
small stash cost reduced to 10 cloth
8 Years Ago
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp) hoodie armor buff
8 Years Ago
roadsign armor more expensive
8 Years Ago
most important change of the month - ceiling lights are cheaper and cast more light
8 Years Ago
crude oil collision fix (perhaps they will spawn under dome now?)
8 Years Ago
Updated material bundles
8 Years Ago
Remove audio files for unused song Preserve sample rate on music
8 Years Ago
town sign cost decrease
8 Years Ago
8 Years Ago
Resized luts to 256x16 to speed up climate blends
8 Years Ago
Rocket LOS check improvement (RUST-1152)
8 Years Ago
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
8 Years Ago
lengthened loaded crossbow deploy anim
8 Years Ago
Fixed revz opengl missing name plates (RUST-1158)
8 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
8 Years Ago
merge from main
8 Years Ago
airfield work backup Power substation models/LODs/COLs/Prefabs and textures
8 Years Ago
8 Years Ago