reporust_rebootcancel

106,413 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Progress
8 Years Ago
Fix for RUST-1168
8 Years Ago
Fixed potential issue with commandbuffer ordering
8 Years Ago
NRE fix
8 Years Ago
vm grenade anim updates
8 Years Ago
Tweaks
8 Years Ago
Fixed twig strong side not receiving any damage from arrows
8 Years Ago
Benchmark scenes force Random.seed to be identical on every run
8 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
8 Years Ago
Fixed glow around player preview (RUST-1179) Converted player_preview lights to spot instead of direct Added SMAA to player_preview
8 Years Ago
Linear again
8 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
8 Years Ago
8 Years Ago
Hunch Bunch
8 Years Ago
Network++
8 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
8 Years Ago
Grenade wall placement uses spherecast, less range
8 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
8 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
8 Years Ago
8 Years Ago
Added combatlogsize server convar
8 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
8 Years Ago
manifest and more
8 Years Ago
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080 Moved base deferred pass indirect spec to main/directional deferred lighting pass Force disabled reflection cube projection and blending for that extra bit Touched all affected shaders
8 Years Ago
1 biome to go
8 Years Ago
double barrel shotgun viewmodel animations + sound effects
8 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
8 Years Ago
Grenades stack to 5
8 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
8 Years Ago
Twig building tier takes damage from arrows
8 Years Ago
Fix for RUST-1168
8 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
8 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
8 Years Ago
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8 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
8 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
8 Years Ago
Tweaked ssao for performance
8 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
8 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
8 Years Ago
Disabled tonecc editor histogram display+update by default
8 Years Ago
Grabbed optimized hable tonemapper from amplify color
8 Years Ago
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8 Years Ago
Builder test
8 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
8 Years Ago
wip
8 Years Ago
Progress
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
8 Years Ago
Procgen Railroad segment model/LODs/COL Procgen roads segments models/LODs/textures
8 Years Ago
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