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106,019 Commits over 3,806 Days - 1.16cph!

9 Years Ago
analytics
9 Years Ago
Fixed being able to wear hide boots over other shoes
9 Years Ago
Codelock gives a small electric shock on failure
9 Years Ago
Fixed some tree normal textures not being set as normals Fixed exception on server join Fixed right click looting not working except in first loot container
9 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
9 Years Ago
Sky parameter fixes
9 Years Ago
Test for spears/arrows dropping from destroyed parents
9 Years Ago
Added player flag VoiceMuted for mods Added player flag ThirdPersonViewmode for mods
9 Years Ago
Fixed bow (and probably a bunch of other stuff)
9 Years Ago
Spears/Arrows stuck in objects will now fall out when object is destroyed
9 Years Ago
tweaked the semi_auto pistol animations
9 Years Ago
Optimized rendering 7,457 bows at the map's origin for Battle Royale
9 Years Ago
Enforce fog when rain reaches a certain strength
9 Years Ago
Increased rain and fog chance
9 Years Ago
Fixed rain drop impacts sometimes being spawned midair
9 Years Ago
Fixed warnings Do a assetdatabase refresh before generating manifest
9 Years Ago
Fixed sound warning spam
9 Years Ago
Fixed dropping items between the grid in loot panels
9 Years Ago
Fixed wooden storage lock fuclups
9 Years Ago
Reset IdleDestroy timer on dropped items when stack added
9 Years Ago
Network++
9 Years Ago
Merge from weather
9 Years Ago
Merge from main
9 Years Ago
Refactoring, cleanup and fixes
9 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
9 Years Ago
Cloud probability tweak
9 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
9 Years Ago
Removed debug output
9 Years Ago
Dropped items combine and stack on collision
9 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
9 Years Ago
Added TerrainCollision to CraggyIsland
9 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
9 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
9 Years Ago
Merge from main
9 Years Ago
Rain overlay takes water and wetness into account
9 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
9 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
9 Years Ago
tweaked animal animation speeds.
9 Years Ago
merge from main/distantbooms2
9 Years Ago
merge from main
9 Years Ago
Only calculate the distant sound crossfade on sound init for now
9 Years Ago
Roadsign armor jacket
9 Years Ago
Distant gunshots and explosions round 2
9 Years Ago
Forgot the implementation of the ambience wind intensity check
9 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
9 Years Ago
Merge from main
9 Years Ago
Added placeholder rain sounds
9 Years Ago
Updated RustNative