reporust_rebootcancel

106,017 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed foundation placement weirdness
9 Years Ago
Menu music has volume control Spear hold positions Fixed C4 directional damage bug
9 Years Ago
Updating phrases Making botabag a default blueprint Network++
9 Years Ago
Making pumpkins so you can't get stuck in them
9 Years Ago
Added LodBias and DOF options to tweaks menu Spectators can use F3 (for battle royale mod)
9 Years Ago
Fixed corn not fuiting for very long Corn dies properly after fruiting BaseScriptableObject.ID is set/forced via OnValidate Enforcing Spawnable Population settings properly Corn/Pumpkin plants grow naturally Nights are shorter
9 Years Ago
NRE fixes, tweaks
9 Years Ago
Meg's Icons
9 Years Ago
Community update
9 Years Ago
More xlink cleanup
9 Years Ago
xlink cleanup
9 Years Ago
xlink test
9 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
9 Years Ago
Wolf headdress
9 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
9 Years Ago
Bush rustle tweaks
9 Years Ago
FindAndReplace tool DuplicateWithReferences tool
9 Years Ago
Fixed everything being broken
9 Years Ago
corn
9 Years Ago
Compile fixes
9 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
9 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
9 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
9 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
9 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
9 Years Ago
Farming WIP
9 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
9 Years Ago
RustEditor remembers tabs
9 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
9 Years Ago
Added EntityMenu MenuEx
9 Years Ago
Added Transform.FindChildren (find immediate children by name)
9 Years Ago
Veg model scales
9 Years Ago
Added all the splat types to TestLevel
9 Years Ago
Environment option in RustEditor
9 Years Ago
Added cullmode option to standard shader
9 Years Ago
Fixed hemp bush blocking bullets
9 Years Ago
Chicken sounds Metal door sounds Quarry sounds
9 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
9 Years Ago
deploy guides can be empty
9 Years Ago
Crunch
9 Years Ago
Bundle textures
9 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
9 Years Ago
Tweaks
9 Years Ago
Fixed normal texture mode
9 Years Ago
some more animations for the semi-auto pistol view model
9 Years Ago
Crunching Shit
9 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
9 Years Ago
Missed meta
9 Years Ago
Organization
9 Years Ago
Oops @ left in debug output