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105,897 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
merge from main and stuff
10 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
10 Years Ago
merged from main
10 Years Ago
PrefabAttributes/breaking everything
10 Years Ago
Scene stuff
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
Scene stuff
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
scene stuff
10 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
10 Years Ago
Metal skin tier LODs and setup in prefabs
10 Years Ago
Scene stuff
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
10 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
10 Years Ago
stuff
10 Years Ago
improved the 3rd person animations when player holds a rock
10 Years Ago
Wood skin tier LODs and setup in prefabs
10 Years Ago
Merge from main
10 Years Ago
Improved normal encoding for transmissive surfs Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc.. Fixed always hitting temp register issues at every corner by refactoring terrain shader code Added proper atlas set names to override splat selection; also fixed overrides
10 Years Ago
Twig skin tier LODs and setup in prefabs
10 Years Ago
Item icon fixes
10 Years Ago
Cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Re-enabled ambience sounds by default (gulp)
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
tweaked lodbias clamp
10 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
10 Years Ago
Updated UCA to 1.8.1
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from main
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
fixed the scaling on the water footsteps
10 Years Ago
Merge from main
10 Years Ago
fixes
10 Years Ago
Fixing end corners spawning into adjascent pillars/walls
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
Updated Rock Normal and overlay maps.
10 Years Ago
Updated Rock AO maps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Backup before maybe ruining the terrain.
10 Years Ago
Sound falloff tuning