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105,880 Commits over 3,806 Days - 1.16cph!

10 Years Ago
fixed player not moving his feet when taking really quick short steps.
10 Years Ago
Disabled world checksum kick, logging instead
10 Years Ago
protocol++ (sorry guys)
10 Years Ago
RustBuilder - log exitcode with log file extract
10 Years Ago
Always log checksum if in-editor
10 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
10 Years Ago
Fixed some blueprint weirdness
zon
10 Years Ago
Imported DecisionFlex.
10 Years Ago
Fixed cargo plane not networking its position
zon
10 Years Ago
Merged changes from main.
10 Years Ago
halved radiation damage rock has wider attack cone
10 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
10 Years Ago
bandage and low grade fuel are default again
10 Years Ago
wooden spear no longer takes cloth to craft
10 Years Ago
Fixed splats not updating in legacy terrain
10 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
10 Years Ago
Unity5 b20
10 Years Ago
Client - also output warning on map checksum join error
10 Years Ago
Merged from main
10 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
10 Years Ago
Disable EAC when running server in the editor
10 Years Ago
Only use native noise backend if editor, client and server
10 Years Ago
Fixed error console spam in main menu
10 Years Ago
Terrain debug files
10 Years Ago
Doing legacy terrain texture binds on every update
10 Years Ago
Making sure prev added flip normal affects only the terrain material
10 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
zon
10 Years Ago
Cherry picked animation changes from animal branch.
10 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
zon
10 Years Ago
Added TimeWarnings to NPCAI and RemoteLog.
10 Years Ago
fixed bug where lootables could become permenantly occupied
zon
10 Years Ago
Cleaned up RemoteLog fail safes.
10 Years Ago
Fixed IsDestroyed warnings in dedicated server console
10 Years Ago
Reverted EAC native binary to the old .bundle format
zon
10 Years Ago
Fixed animal stamina.
zon
10 Years Ago
Animals now only have to travel 20m between foraging.
10 Years Ago
increased volume of trap sound slightly increased bear trap size
zon
10 Years Ago
Game setup shouldn't have a RemoteLog component.
zon
10 Years Ago
Merged animation changes from animal branch.
zon
10 Years Ago
Subtracted animation changes.
zon
10 Years Ago
Merged missing animation changes from animal.
10 Years Ago
Fixed hardcoded path in atlas gen Added legacymap atlas set with placeholder settings
10 Years Ago
Locked splat names and ordering in atlas generator Restored splat names to layers in legacy terrain shader
zon
10 Years Ago
Fixed a CC failure with DepletingMetabolism.
zon
10 Years Ago
Merged foraging and sleeping animals. (again) Merged NPC logging. (again)
10 Years Ago
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps Fixed legacy terrain not updating world position const; was causing texture sliding
zon
10 Years Ago
Fixed some problems with the merge.