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105,881 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Death screen Multiple sleeping bag spawn buttons Sleeping bag timers Sleeping bag names Life stories boilerplate
zon
10 Years Ago
Fixed CC failure.
zon
10 Years Ago
Reduced AIHandler time out.
zon
10 Years Ago
Ops, increased AISense distance interval a bit.
zon
10 Years Ago
Merged AI GC clean up.
zon
10 Years Ago
Corrected NPCSteering profiler label.
10 Years Ago
checking in shotgun with material and textures
zon
10 Years Ago
Fixed AI targeting.
10 Years Ago
merge from main
zon
10 Years Ago
NPCLocomotion now rejects invalid movement goals.
10 Years Ago
GenericSpawn system for radtowns
zon
10 Years Ago
Reduced GC allocations by NPCSteering.
10 Years Ago
Connection status screen, disconnect, retry
10 Years Ago
Applied new dirt coloring to cave prefab
10 Years Ago
Updated dirt coloring under decor rocks
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from radtown-prefabs
10 Years Ago
Added terrain anchor generator Fixed TextureToColor yielding incorrect results Fixed terrain modifier generator ignoring splat edge fade Updated radtown scenes Updated radtown prefabs
10 Years Ago
Added dedicated lake noise Allowed forests to spawn in lower altitude areas
10 Years Ago
Merge from main
10 Years Ago
Added terrain to all rad town prefab scenes Updated terrain modifier generator for more control
10 Years Ago
serverlist favouriting
10 Years Ago
Merged changes from main
zon
10 Years Ago
NPCSteering.Goal is now a struct.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Server browser sorting, history, joining
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
zon
10 Years Ago
AITarget once again uses a constructor.
zon
10 Years Ago
Converted Option to a struct.
zon
10 Years Ago
Tried to make AISense more shallow.
10 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
zon
10 Years Ago
AIDanger are now cleared every update.
10 Years Ago
Giant satellite generic door texture
10 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases
10 Years Ago
Giant satellite polish - near final visuals
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Tweaked checksum calculation
10 Years Ago
Tweaks menu wip
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Sleeper screen