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111,821 Commits over 3,928 Days - 1.19cph!

10 Years Ago
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
10 Years Ago
Phrases
10 Years Ago
Spear throwing
10 Years Ago
Added inventory.givebpall CommunityEntity.UI stuff for bawng
10 Years Ago
Building damage fix
10 Years Ago
Added server.pve mode (no pvp damage)
10 Years Ago
merge into main
10 Years Ago
missing file
10 Years Ago
protocol++ updated manifest updated loot tables
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Updated phrases
10 Years Ago
LookingA tooltips are visible in sunlight/snow
10 Years Ago
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
10 Years Ago
Added LitSmokeEmissiveFlame shader variants
10 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
10 Years Ago
merge from main
10 Years Ago
bunch of megs fixed icons if( = if (
10 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
10 Years Ago
Added "Particles/Lit Smoke Emissive Flame" shader for helk
10 Years Ago
merge from main
10 Years Ago
balanced fire damage to buildings added new ammo icons added explosive rifle ammo
10 Years Ago
Fix for 4k pvt crash; updated RustMative libraries
10 Years Ago
Nametags
10 Years Ago
Fixed rotation option being disabled
10 Years Ago
merge from main
10 Years Ago
Fixed fire spreading and made it spread less based on generation bow can take multiple ammo types added HV bow ammo added 12 gauge shotgun slug incendiary now rocket moves slower than basic rocket
10 Years Ago
Don't draw the displacement
10 Years Ago
Tiny AO tweak.
10 Years Ago
merge from main
10 Years Ago
removed log calls etc
10 Years Ago
FoliageDisplacement boilerplate
10 Years Ago
improved the movement animations for the stag and the wolf
10 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
10 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
10 Years Ago
Network++
10 Years Ago
Added runway topology
10 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
10 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
10 Years Ago
Random collectable stone/ore/wood
10 Years Ago
Mo' barrels
10 Years Ago
Added default Unity terrain shader to shader include list
10 Years Ago
Don't mipmap the icons (to stop them going blurry on lower quality modes)
10 Years Ago
Mushroom icon
10 Years Ago
Added metal bars to the inside of the top tier wall
10 Years Ago
Icons
10 Years Ago
Can pick up mushrooms
10 Years Ago
Can pick up mushrooms
10 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
10 Years Ago
Can pick up mushrooms Network++