128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Reverted changes to TestLevelTerrain
                
                
                
                
             
         
        
            
            
            
                
                Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
                
                
                
                
             
         
        
            
            
            
                
                Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Split the snapshot messages until smaller chunks
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
                
                
                
                
             
         
        
            
            
            
                
                created bow_tier1 materials
                
                
                
                
             
         
        
            
            
            
                
                updated anims, model, prefab & anim controller for view model bow
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
                
                
                
                
             
         
        
            
            
            
                
                Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
                
                
                
                
             
         
        
            
            
            
                
                Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0 prerelease 2
                
                
                
                
             
         
        
        
        
            
            
            
                
                When kicking a user due to EAC, mention that in the reason
                
                
                
                
             
         
        
            
            
            
                
                changed the timings on the view model weapons so they detect impact sooner
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in TickAttackTargetAction
                
                
                
                
             
         
        
            
            
            
                
                fixed bolt rifle clipping during the attack animation
                
                
                
                
             
         
        
        
            
            
            
                
                Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
                
                
                
                
             
         
        
            
            
            
                
                some more medical syringe animations.. Having trouble kicking this drug habit..
                
                
                
                
             
         
        
            
            
            
                
                A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up obsolete tree files.
                
                
                
                
             
         
        
            
            
            
                
                Various forest prefab changes.
                
                
                
                
             
         
        
            
            
            
                
                Slight tree mat and LOD fixes.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
                
                
                
                
             
         
        
        
            
            
            
                
                Less crazy god-rays during night time.
                
                
                
                
             
         
        
            
            
            
                
                Giving directional fog another chance at life, now that we have fogged water reflections.
                
                
                
                
             
         
        
            
            
            
                
                Made god rays utilize depth values again (Petur... stahp)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0 prerelease 3
                
                
                
                
             
         
        
            
            
            
                
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                changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..).  Set all viewmodel sounds to 2D
                
                
                
                
             
         
        
            
            
            
                
                Added player flinch anims
                
                
                
                
             
         
        
            
            
            
                
                Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
                
                
                
                
             
         
        
            
            
            
                
                Debug info for player wakeup bug
                
                
                
                
             
         
        
            
            
            
                
                Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
                
                
                
                
             
         
        
            
            
            
                
                Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to place building blocks through walls
                
                
                
                
             
         
        
        
        
            
            
            
                
                protocol++ (prefab names changed, incompatible between playforms)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing footsteps when moving right
                
                
                
                
             
         
        
            
            
            
                
                Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
                
                
                
                
             
         
        
            
            
            
                
                Water level should now update properly on server
                
                
                
                
             
         
        
            
            
            
                
                Added first pass bota bag player anim
                
                
                
                
             
         
        
            
            
            
                
                Updated bow & arrow icons