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129,521 Commits over 4,140 Days - 1.30cph!

7 Months Ago
female pants tweaks
7 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
7 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
7 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
7 Months Ago
primitive -> main
7 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
7 Months Ago
Merge from fixFsmErrorLogs
7 Months Ago
primitive -> main
7 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
7 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
7 Months Ago
Added nuclei prefab Moved beehive natural path
7 Months Ago
Update 1st Pass Pie Animations
7 Months Ago
Improved plant pot deployment rules
7 Months Ago
Catapult explosive and incendiary sounds
7 Months Ago
merge from main
7 Months Ago
Removed ballista rotation speed log
7 Months Ago
re exported tiger anims that needed it to get of the mental right lip
7 Months Ago
merge from primitive
7 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
7 Months Ago
additional ballista/catapult sounds and polish
7 Months Ago
Backups
7 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
7 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
7 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
7 Months Ago
Backups
7 Months Ago
Fixed battering ram door openable by horses
7 Months Ago
Fixed battering ram door open/close not working sometimes
7 Months Ago
merge from primitive
7 Months Ago
Manifest
7 Months Ago
Fixed ballista bolts flyby sounds
7 Months Ago
Moved BaseSaddle in the right folder
7 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
7 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
7 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
7 Months Ago
Materials + scene backup
7 Months Ago
Merge from primitive
7 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
7 Months Ago
Cherrypick 112185
7 Months Ago
merge from primitive
7 Months Ago
ballista nre fix
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Flame movement test rig
7 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
7 Months Ago
female pants/hoodie v4 rig
7 Months Ago
Fire arrow flame replacement prefab for better visibility.
7 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
7 Months Ago
Merge from main
7 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
7 Months Ago
Fix industrial lights item category