240,351 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
10 Years Ago
Stability fix
10 Years Ago
Layer culling tweaks Enforce building skin layer
10 Years Ago
Stability debug
10 Years Ago
Fixed parallax in PVT mode
10 Years Ago
Improved the wolf attack animations
10 Years Ago
Building prefab layer setting
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improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
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fixed a bunch of melee attacks that were showing missing polygons
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backup
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