240,392 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Merge from main
10 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
10 Years Ago
Added LCD effect for cloud court
10 Years Ago
Rock and cliff tweaks
10 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
10 Years Ago
quick commit of this morning's work
bot
10 Years Ago
OSX Build
10 Years Ago
Updating ignore for root folder csproj
10 Years Ago
Added AgentAttributeWizard for creating new attributes
10 Years Ago
Cliff topology tweaks
10 Years Ago
Roadside / riverside tweak
10 Years Ago
Tweaked path side placement
10 Years Ago
Added TOD persistence.
10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
bot
10 Years Ago
OSX Build
10 Years Ago
Grass placement rule tweak
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
bot
10 Years Ago
OSX Build
10 Years Ago
Probably fixed errors from merge.
10 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
10 Years Ago
Camera now spawns in the correct position over the player tribe after load.
bot
10 Years Ago
OSX Build
10 Years Ago
Load almost there.
10 Years Ago
Latest Amplify Color
10 Years Ago
Updated Igor fbx so blendshapes work
10 Years Ago
Marged, propbably need to fix shit now.
bot
10 Years Ago
OSX Build
10 Years Ago
Added Ionic.Zip dependancies
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
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10 Years Ago
Maerging...
10 Years Ago
Half finished player updates and item classes. Need to consolidate everything now.
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map
10 Years Ago
Crashing load code...
10 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
10 Years Ago
Added new targets to shaders
10 Years Ago
Ported the new cliff assets to the procedural map
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
scene stuff
10 Years Ago
Crash Reporter tweaks
10 Years Ago
Microhills. Decor2 fix.