239,345 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Beautified colormap generation code
10 Years Ago
Doubled forest edge thickness
10 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
10 Years Ago
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]
10 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
10 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
10 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see
10 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
10 Years Ago
[ultimate_soldier] changed the way soldiers decide where to spawn
10 Years Ago
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
10 Years Ago
Inverted forest edge dilation to keep tiny forests from expanding to dot-shaped forests Tweaked forest placement
10 Years Ago
Touching all the audio files
10 Years Ago
Added Deque class Added MinQueue and MaxQueue class Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
10 Years Ago
Adding more weapon functionality. Added door prefab. Could do with a basic inventory system or something.
10 Years Ago
Updated basic building parts fbx
10 Years Ago
basic building parts source
10 Years Ago
[ultimate_soldier] civilians leave the level
10 Years Ago
[ultimate_soldier] improved civilian pathfinding
10 Years Ago
[ultimate_soldier] player can leave the level
10 Years Ago
Added gun testing scene and make gun fire bullets from a magazine. Need to tidy it up and tweak it but it's not too bad.
10 Years Ago
Added Mathx class Updated game manifest Made terrain heightmap generation more configurable Adjusted heightmap generation Tweaked terrain layout and splat mapping Optimized colormap calculation Adjusted some decor spawn filter parameters
10 Years Ago
Lantern view model all done. commiting the sound effects / prefabs.
10 Years Ago
Building components tests
10 Years Ago
Tweaks to the screen reflection shader.
10 Years Ago
[ultimate_soldier] Small levels are now centred on the screen.
10 Years Ago
Toolbar is fixed.
10 Years Ago
Everything except the toolbar now works.
10 Years Ago
Made sandbox look a bit better. Added some car controller base stuff like seats etc.
10 Years Ago
Started work on back porting to Unity 4.6
10 Years Ago
Merge branch 'master' of arcade into webplayer
10 Years Ago
Fixed bandwidth text, which also now hides when the graph is disabled.
10 Years Ago
[ultimate_soldier] Entryways now use the same carpet as the main level.
10 Years Ago
Fixed game display being slightly occluded by the toolbar.
10 Years Ago
Changed UI layout, toolbar is now on the left so the console text doesn't keep moving around when opening the game list
10 Years Ago
Merge from main
10 Years Ago
[ultimate_soldier] level exits
10 Years Ago
Basic web player support.
10 Years Ago
Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)
10 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
10 Years Ago
Some slight input changes.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
Removed superfluous IDial interface, fixed for U5b10.
10 Years Ago
[ultimate_soldier] Streamlined initial spanning tree generation logic.
10 Years Ago
Some of the effects stuff was broken on import :( It's working now though.
10 Years Ago
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
10 Years Ago
Improved burlap clothing set icons.
10 Years Ago
QA tweaks on a few more clothing pieces.