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1,009 Commits over 457 Days - 0.09cph!

3 Months Ago
- Fix not being able to duplicate scenes with puppets in it. - Add countdown to shot director - Show a preview of the dolly cam's current position in dolly edit mode - Snap current time to a keyframe's time when editing a dolly node - Add dof.debug to the demo options panel - Fix color grading sliders - Add a way to change the seed of any puppet. - Show demo filename instead of just the name in the UI..
3 Months Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
3 Months Ago
refactor turn in place to mostly use anims, give up on ik for now.
3 Months Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
3 Months Ago
Add gradients for rust utk, add them to timeline/options panel
3 Months Ago
Fix puppets not compiling in client-only mode
3 Months Ago
merge from shield on back
3 Months Ago
Turn shield on back into a bind
3 Months Ago
merge from shield_on_back
3 Months Ago
...don't allow for toggling it too quickly.
3 Months Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
3 Months Ago
Disable gestures on roundabouts/swings
3 Months Ago
update from main
3 Months Ago
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3 Months Ago
merge from shield anim subsystems
3 Months Ago
Fix compile error oops
3 Months Ago
merge from shield anim subsystems
3 Months Ago
One more fix for the shield on other players
3 Months Ago
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3 Months Ago
UX changes + polish (animations/highlights/better guides)
3 Months Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
3 Months Ago
merge from main
3 Months Ago
merge from shield anim subsystem
3 Months Ago
merge from main
3 Months Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
3 Months Ago
Clean up old code/states
3 Months Ago
Move blocking into subsystem too
3 Months Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
3 Months Ago
update from main
3 Months Ago
Restore old UI under `demo.legacyui` cvar, allow multiple animation clips on one track with cross blending, switch UI toggle key to tab.
4 Months Ago
Puppets, demo player clothing + position overrides.
4 Months Ago
Add shot director mode, basically the same as demo1 ui camera recording
4 Months Ago
hook up demo2 UI to the game
4 Months Ago
Pull in shelve for runtime fbx -> animation clip parsing
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
4 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
4 Months Ago
merge from main
4 Months Ago
merge from shield_anim_subsystem
4 Months Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
4 Months Ago
Move shields to subsystems
4 Months Ago
Fix skinned legs/hands getting culled when using debug cam
4 Months Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
4 Months Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
4 Months Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
4 Months Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
4 Months Ago
Cache estimated velocity in position lerp
4 Months Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.