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910 Commits over 396 Days - 0.10cph!

4 Months Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
4 Months Ago
merge mortar_prototype
4 Months Ago
Fix mortar compile error
4 Months Ago
merge from mortar_prototype
4 Months Ago
Fix occlusion popping on mortar, add condition loss on shot
4 Months Ago
merge from main
4 Months Ago
merge from mortar_prototype
4 Months Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
4 Months Ago
Fix VM camera animations on mortar
4 Months Ago
update from main
4 Months Ago
merge from toolbar_fixes
4 Months Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
4 Months Ago
merge toolbar_fixes
4 Months Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
4 Months Ago
merge mortar_prototype to main
4 Months Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
4 Months Ago
Add timeline playback, fix base layer not showing all clips.
4 Months Ago
Swap sweep animations to the non-temp versions
4 Months Ago
merge back load animation blending
4 Months Ago
Cherry pick anim inspector
4 Months Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
4 Months Ago
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.
4 Months Ago
Fix animation assignments being backwards, disable pitch curve for now.
4 Months Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
4 Months Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
4 Months Ago
merge mortar_prototype to main
4 Months Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
4 Months Ago
merge mortar_prototype to main
4 Months Ago
merge from main
4 Months Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
4 Months Ago
merge achievement fixes to main
4 Months Ago
undo subtract on the correct branch
4 Months Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
4 Months Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
4 Months Ago
Add a twist relax slider for hand IK
4 Months Ago
Add offset to left hand IK
4 Months Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
4 Months Ago
Add angle error phrase for when the mortar isn't placed on flatground
4 Months Ago
Update mortar icon
4 Months Ago
Update icon generator manifest
4 Months Ago
merge from mortar_prototype
4 Months Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
4 Months Ago
Fix inconsistent mortar mounting on terrain
4 Months Ago
merge from main
4 Months Ago
merge from mortar_prototype
4 Months Ago
Fix compile error
4 Months Ago
merge mortar_prototype to main
4 Months Ago
Fix client predicted reloads not stopping on mortars
4 Months Ago
Fix crash when shooting mortar :facepalm:
4 Months Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.