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22,508 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Open in code editor button for tools addons - resolves Facepunch/sbox-issues#2226
3 Years Ago
Make the "from asset.party" addon downloader auto-select the path a bit better - fixes Facepunch/sbox-issues#2233
3 Years Ago
Fix entity tags not adding
3 Years Ago
Fix collision tags not updating on the client
3 Years Ago
Catch HttpRequestException when loading an image Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag Fix MaterialOverride not working consistently + strip a bunch of unused code Don't reapply material overrides unless they changed
3 Years Ago
UI sounds support position, pan relative to screen position
3 Years Ago
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed Fix Volume/Pitch not working on UI sounds Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
3 Years Ago
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play) Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
3 Years Ago
Ability to control Morphs from C# Added MorphCollection pattern Impl SceneObjectMorphCollection
3 Years Ago
Impl SceneObjectMorphCollection
3 Years Ago
Add TypeDescription.CreateGeneric
3 Years Ago
Fix warnings on water Fix typo Shader objects for water
3 Years Ago
Add TypeDescription.IsClass Add TypeDescription.IsGenericType, TypeDescription.GenericArguments Document MemberDescription
3 Years Ago
Fill out MethodDescription Add TypeDescription.Create<T>( args ) Obsolete TypeLibrary.GetType*
3 Years Ago
Whitelist some reflection members
3 Years Ago
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
3 Years Ago
Pdb is embedded in the dll, so we don't need to drag around another file
3 Years Ago
Removing no longer needed
3 Years Ago
Don't compile pdb's Load Embedded Pdb
3 Years Ago
Added MorphCollection pattern
3 Years Ago
Fixed sbox-issues/issues/2230
3 Years Ago
Refactor Decal libraries - Added `Sandbox.Decal` - Obsoleted `Sandbox.DecalSystem`
3 Years Ago
Ability to control Morphs from C#
3 Years Ago
Upload localization files when publishing addon SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit Layout.Clear() hides widgets before deleting (since the delete is deferred)
3 Years Ago
Remove useless features from shader api
3 Years Ago
Another baseplayer cleaning pass
3 Years Ago
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
3 Years Ago
Add back face poser with some minor UI cleanup so we can start to fix it up
3 Years Ago
Grit box - phys adjust
3 Years Ago
Grit box Merge branch 'master' of sbox
3 Years Ago
A bit more documentation
3 Years Ago
Keep internal _repback__ fields private A bunch of documentation
3 Years Ago
Add EndGameAsync and improve some documentation
3 Years Ago
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
3 Years Ago
Fix debug overlay in VR
3 Years Ago
Fix shader features not parsing properly if added right after an include
3 Years Ago
Citizen: new skinning pass (torso, pelvis, kneecaps, elbows) Improvements around the pelvis-to-legs, pelvis-to-spine, and spine-to-neck areas. General softening of the torso. Slight topology changes around the kneecap and elbow helpers to improve volume retention further. (LOD0 only for now.)
3 Years Ago
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
3 Years Ago
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
3 Years Ago
Add back Sound.FromScreen
3 Years Ago
Add a basic asset.party location to the asset browser, remote assets have the drag data of `https://asset.party/{ Org }/{ Ident }` Move ManifestMount to Sandbox.Engine Static ToolRender class uses the current CToolRenderContext context Dropping an asset.party asset on a map view creates an empty prop_static that downloads and sets its model asynchronously Create a remote asset manifest within a map doc, save/load remote assets used within the map
3 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
3 Years Ago
Localization Basics (https://wiki.facepunch.com/sbox/localization)
3 Years Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Fix soundscapes still playing when they shouldn't Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout Validate valid game setting before loading from cookie Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one Ensure that the max players slider in the lobby settings is correctly positioned when initialized Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox Add global:: to EnsureSufficientExecutionStack statement Unused Junk Merge branch 'master' into localization
3 Years Ago
Unused Junk
3 Years Ago
Add global:: to EnsureSufficientExecutionStack statement
3 Years Ago
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Some null checking in inline binds
3 Years Ago
Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it
3 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem